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Gene Banks - New Corporate Civic
   
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19 Nov, 2022 @ 9:21am
21 Nov, 2022 @ 1:38pm
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Gene Banks - New Corporate Civic

Description
BioCorp - We're here for you.

Gives materialist corporations a new civic, which unlocks two new branch office buildings.

Each building either increases trait points or trait picks respectively, and they are exclusive to each other. Four of one building is required to gain a point.

Happy bio editing!

As per usual, report bugginess to me.

P.S. It'll say that it gives 0 points, but that isn't true. Build four buildings across your branch offices and then see if you've gained an additional point.
10 Comments
Donofett  [author] 25 Jan, 2023 @ 2:27pm 
Nothing else is added; just a clerk to the planet and the trait points/picks.
Juhn 25 Jan, 2023 @ 6:16am 
Ah, looks like it would need a small compat patch for it to be taken with patrocorporate and ai corporate governments :)
Juhn 25 Jan, 2023 @ 4:41am 
What does the branch offices buildings add in addition to the trait point?
Juhn 25 Jan, 2023 @ 3:12am 
Ok, will try it with some other ethics and civics mods, like Stellaris Evolved :b
Donofett  [author] 25 Jan, 2023 @ 3:11am 
Fairly certain it is, because I didn't need to overwrite anything.
Juhn 25 Jan, 2023 @ 3:09am 
Compatible with any mod?
Donofett  [author] 22 Nov, 2022 @ 3:40am 
No problem!
greensniperhat 21 Nov, 2022 @ 9:31pm 
Ay, thanks!
Donofett  [author] 21 Nov, 2022 @ 1:38pm 
I can't believe I missed that! Patch uploaded.
greensniperhat 21 Nov, 2022 @ 8:25am 
Bug: any megacorp can build the two buildings as branch offices - you'd need to have a
`has_civic = civic_genetic_corp`
in your buildings' potential and allow.