Total War: WARHAMMER III

Total War: WARHAMMER III

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[BETA] Sigmar's Heirs, an Empire Overhaul
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タグ: mod
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29.509 MB
2022年11月19日 1時26分
7月14日 12時17分
111 項目の変更履歴 ( 表示 )
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[BETA] Sigmar's Heirs, an Empire Overhaul

解説
"Aye, together. I cannot do this alone; I need my sword-brothers with me. Swear with me, my friends. Swear that everything we do from this day forth will be in service of this vision of a united empire of man."
—Sigmar Heldenhammer, the first Emperor



You can now attack nearby armies with your garrisons, unlocked by Walls, Garrisons and Fort buildings !
Only for IE / IEE, Orld World and RoC not fully implemented yet.

Good day fellow Empire citizens, this mod is my take at trying to make every Empire provinces more tasteful and in line with all the sweet lore GW made for us :) It will go through a lot of things like making each roster more unique, adding all the Knightly orders and cults, remaking the building chains of the most important Empire cities, adding events, mechanics, and make it all as compatible as I can with all my favourite Empire mods.

Rebuilding my Empire mods from Game 2 content is quite a slow but interesting work, therefor I'm starting this Sigmar's Heirs foundation as a beta that will receive all my Empire content bits by bits. All details are available in this guide[necessary-count-dc6.notion.site], or just click on the pic below :

[necessary-count-dc6.notion.site]

Key features :
  • Provincial recruitment - New State troops recruitment options for each faction and provinces.
  • Big City Life - Each of the Empire provincial capitals is very unique from their extravagant landmarks to their delicate sewers. To reflect that, each main city is receiving a building makeover reflecting the lore but keeping the number of slots in mind.
  • Diversity - It has always been the first motivation to this huge project, adds diveristy to different models like griffin or demis
  • Colleges of Magic - A New mechanic that makes available wizard lords and several LL
  • Imperial Hunters - Swaps Huntsmarshals for a hero and adds hounds
  • Swords of the Emperor - Adds the famous Kurt Helborg and Ludwig Schwarzhelm as LL and LH for Reikland
  • Knigthly Orders - Adds new order, right now by expanding the Reiksguard and the Order of the North Star
  • Levies - An important part of the Empire are levies, not professional soldiers but people gathered by either patriotism, influence or faith. Therefor this mod is adding a new levy recruitment mechanic for Free Compagny Militias and Flagellants that can be raised in a separate pool depending on buildings and provincial growth.
  • Adds Sigmar related content like Valten and other Mordheim related content
  • Lot more stuff !

Q&A :

Q : The units are invisble in battle and some icons are blanc, why ?
A : You are missing the texture pack, check required mods.

Q : Can you make this or that a separate mod ?
A : As much as I like modularity, having many mods is even more work and having a family and a busy life I prefer to spend my modding time making new stuff rather than updating.

Q : I have problem X when I do Y, please fix.
A : You can join our Discord for bugs, it's a lot more convenient than Steam comments to debug :)

Some assets used in this mod come from other modders and creators, all the credits can be found in a dedicated discussion, thanks a lot to all those pple <3

As always, thanks to our small community on Discord that does not stop feeding crazy ideas to make and improve mods.

If you want to share your ideas, lore discussions or just see what we are up to, join us on Discord [discord.gg].

[discord.gg]

Everything I do is for my own use and for the community, but if you want to support my work, you can still buy me a beer via my Patreon[www.patreon.com] :)

[www.patreon.com]
人気スレッド 全て表示 (8)
38
8月1日 5時13分
Bug Reports
walk_the_max_planck
30
7月26日 23時13分
ピン留め: Grand Order of the Reiksguard
Xoudad
12
2023年9月6日 5時40分
ピン留め: Swords of the Emperor
Xoudad
2,911 件のコメント
Igor' Zimov 8月6日 4時30分 
Decided to play as Markus, but he doesn't have his own recruitment buildings, is this an issue or it should be like that?
Xoudad  [作成者] 8月1日 5時14分 
all vanilla statroop buffs apply to the province variations, they are just hidden in the UI to not bloat the skill
Jarjaxle 7月31日 13時31分 
Hey, tried to check some things before starting First Karl Franz camp. But Red line skill affect the State troops right? aka put 1 point to Emperor's Finest skill it will rise the Reiklands Swordmen melee defence right? Did not see their picture in affected troops so tought to ask before starting
Autarch Kayleth 7月31日 9時14分 
aww okay ... well I'll probably just create a second campaign in immortal empires after I'm done in campaign mode!! I like elspeth so I really want to play through her story. Thank you!
Xoudad  [作成者] 7月31日 0時37分 
RoC hasn't been really implemented so rn not really. You can still make some appear via console but that's it I'm afraid, Mordheim not being there.
Autarch Kayleth 7月30日 20時01分 
Hi guys and creator! Thank you for the great mod. I'm playing the realms of chaos map for elspeth, and I'm hoping to get the sisters of sigmar! I noticed there's no Mordheim city though. Is there a way I can still get them without it? Thanks!!!
Lufian 7月30日 3時10分 
At this rate you're better off adding me Joey and asking me as I play the Empire with this mod a lot :cta_emo7:
Lufian 7月30日 3時06分 
@Joey_Mangz

"Levies - An important part of the Empire are levies, not professional soldiers but people gathered by either patriotism, influence or faith. Therefor this mod is adding a new levy recruitment mechanic for Free Compagny Militias and Flagellants that can be raised in a separate pool depending on buildings and provincial growth."

Select a lord, there is a button at the bottom called "Raise Local Levy Forces" there you can recruit the Free Company Militia and Flagellants.
Joey_Mangz 7月30日 2時46分 
Were free company militia and witch hunter purposely removed from the regional recruitment buildings? I'm testing everything on a FRANZ campaign and noticed that if I build Electoral or Reikland recruitment buildings that these two units are removed. Also, I only see Witch Hunter recruitable through a Landmark building, and dont see militia recruitable anywhere.