RimWorld

RimWorld

202 ratings
Simple Nekomimi Xenotype
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.925 MB
11 Nov, 2022 @ 7:20pm
7 Sep @ 2:40am
25 Change Notes ( view )
You need DLC to use this item.

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Simple Nekomimi Xenotype

In 1 collection by amefurashi
Ame's All MOD
19 items
Description
Pigskin? Oh, that's a cute little piggy..........
Huh? That's weird Why are there piglets but no cats? why? Tynan? .........Hey! Tynyan!


- CONTENT -

This is a very light mod that just naturally spawns humans with cat ears and tails.
It is quite lightweight because it mainly uses vanilla parts, but there is a possibility that it may cause discord with mods that overwrite vanilla parts.

ほぼバニラパーツでできた"ネコミミ"と呼ばれるシンプルな猫人間をバニラの各派閥で自然湧きさせるMODです
バニラパーツの流用が多いため軽量ですが、バニラパーツを上書き変更するMODとはうまく共存できない可能性があります。また、このMODはバニラパーツを上書きしません。


- RECOMMENDED -

All face MODs!
All clothing MODs!


- (ALMOST)ESSENTIAL MOD -

:: Cuter Biotech Cat/Dog Ear Replacer ::
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2878864038&searchtext=ear


-SYNERGY MODs-

:: Nekomata Tail Genes ::
NEKOMIMI with Nekomata Tail will spawn
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2976801620&searchtext=nekomata


:: AFU Cosmetic Genes Expanded ::
More variations of NEKOMIMI's ears and tail will be added
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2880942803&searchtext=afu




If you have any problems or ideas, please comment
I'm not sure if I have the ability to make your wish come true...


- EXTERNAL LINKS -

- :: skeb ::
https://skeb.jp/@natunosita
Commission reception window with intermediary

- :: bluesky ::
https://bsky.app/profile/natunosita.bsky.social
Twitter-like SNS (current my main base)


80 Comments
amefurashi  [author] 5 Aug @ 2:55pm 
Red Horse refers to a series of military-related mod development projects and the resulting mods created by modders led by Chicken Plucker.
( https://gtm.steamproxy.vip/workshop/filedetails/?id=2412761365 )
It's highly recommended because it's developed enthusiastically, convenient, and of high quality. It's especially recommended for people in their late 20s and early 30s, as it faithfully recreates the games they were passionate about as children.:VBCOOL:
Are the Red Horse factions their own nekomimi faction or is that something else? Where could I find the gears shown? Thanks so much for this mod.
amefurashi  [author] 5 Aug @ 6:18am 
Odyssey DLC is finally supported!
Space cat!!:tabbycat:
amefurashi  [author] 30 Jul @ 12:09am 
@Denki
Sorry, but we cannot support conflicts with other mods. In particular,
I anticipate that ensuring compatibility with the specified mods will be difficult even just by hearing about them:bummer:
Denki 29 Jul @ 5:26pm 
I also see the yttakin pirates saying 100% yttakin and 100% nekochang. I installed a mod to control faction xenotype spawns (xynotype spawn control by Bradson and Gordohn). when i use this mod to edit the spawn rates, the default i see is 50% nekochang and 50% yttakin. after using the mod to change the rates, It then shows the correct rates that i set.
amefurashi  [author] 23 Jul @ 7:27am 
Have a good orbital life!
Filipino Goku 23 Jul @ 6:52am 
I will wait patiently for my space pirate catgirls :praisesun:

I understand. I spent nearly a week waiting on mods to update, fixing my mod list, and all that.

Anyways, thank you again!
amefurashi  [author] 23 Jul @ 6:46am 
@Filipino Goku
Thank you!:momocat:
Of course I plan to do that, but surprisingly I'm still working on sorting out my mod list and haven't played a single second of 1.6 even though I bought Odyssey a few minutes after it was released.
If you're patient, this request will be realized in the not-too-distant future.:espresso:
Filipino Goku 23 Jul @ 6:31am 
Hi, love the mod, it's definitely a must-have in my load order. However, I noticed that nekochangs will not spawn in the new factions added by Odyssey. I know that this is probably because the mod is very new, but I'd love to see them among orbital traders and pirates!
amefurashi  [author] 19 Jul @ 4:06pm 
@Cato
The item I wrote is a statement to "append rather than overwrite" the probability of neko creation to the xenotypeChances item on line 172 of SteamLibrary\steamapps\common\RimWorld\Data\Biotech\Defs\FactionDefs, and while the same item already has a statement setting the probability of Yttakin creation to 999, the probability of neko creation that I am adding is 115.
In other words, this means that it is set so that they are created at a ratio of 999:115, so the situation you report should not occur.
"Unless you have rewritten SteamLibrary\steamapps\common\RimWorld\Data\Biotech\Defs\FactionDefs"

Are the base game and DLC maintaining their integrity as downloaded?
Did you turn off all other mods and test with just the base game, prerequisite DLC, and this mod, and did the issue you reported occur?

I can't solve a problem that I can't reproduce:terraria: