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The new patch would be
<Patch>
<Operation Class="PatchOperationRemove">
<xpath>/Defs/PreceptDef[defName="IdeoRole_MeleeSpecialist"]/roleDisabledWorkTags/li[text()="Hunting"]</xpath>
</Operation>
</Patch>
The patch for enabling only hunting and shooting (you need shooting to be able to hunt) for melee specialists leaving all other restrictions would look like this:
<Patch>
<Operation Class="PatchOperationRemove">
<xpath>/Defs/PreceptDef[defName="IdeoRole_MeleeSpecialist"]/roleDisabledWorkTags/li[text()="Hunting" or text()="Shooting"]</xpath>
</Operation>
</Patch>
To enable only fishing and keep hunting and shooting disabled, fishing would have to be separated from hunting by creating a separate work type for it.. If you want to see how to do this yourself you could look into my other mod "Capable Slaves plus Warden" , where I created a new worktype for supressing slaves.
So yes, it will work with 1.4 and all coming game versions, at least if this behavior is not changed.
Confirmation would be good if time allows please.