Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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The Deranged Industries: Rebalance (TDI: Mod pack)
   
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Tags: Mods
File Size
Posted
Updated
20.541 MB
11 Nov, 2022 @ 5:19am
13 Sep @ 8:25am
46 Change Notes ( view )

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The Deranged Industries: Rebalance (TDI: Mod pack)

Description
Rebalance Mod for TDI.


Use at your own risk.
This is a modpack of all TDI mods. It is also a testing ground for new alterations, and values can change extremely rapidly.

I may also add, at random, other "Rebalances".

NOTICE:
The latest update has changed a LOT. Several of the numbers provided below are no longer accurate, and there are now tweaks to a huge number of other systems as well.

These changes are intense, and, while not game breaking, they will definitely change the way the game plays.

I will update the list of changes for this mod after updating the my other stand alone mods, which may take a few days.



Individual TDI mods:



Combat Overhaul
New Range Classifications:
  • Short range: < 300 meters
  • Mid range: 300 - 600 meters
  • Long range: 600+ meters
Combat changes:
  • Cannons: Altered to be mid range slow rounds, and a slight accuracy increase.
    This is to provide stations a way to provide some degree of fire support, and cancel out-ranging them with everything but PD.
  • Laser weapons: Stay roughly the same. Max-short range.
  • Railguns: Range increased to be high-mid range to long range, along with a dramatic speed increase.
  • Beams: Range increased to 500. Damage drops off to 40%, but at minimum range damage is buffed 30%. Making this beams a vicious close to mid range weapon system.
  • HE Missiles: Bumped well into long range, and velocity compensation upgraded to better hit targets.
  • EMP Missiles: Bumped into long range.
  • Nuke Missiles: Bumped into low long range.
  • Vanilla PD: Slight range increase, hefty anti-shot damage increase, and better accuracy.
  • Sensors: Roughly doubled sensor ranges.
  • Drag and dampening decreased by 25%.
Todo:
  • HE, Nuke, and EMP missile health.
    In comparison to HE missiles, which disappear in the face of PD, EMP and Nukes are literally tanks.
    I will probably increase HE health, and decrease EMP/Nuke to be more in-line with 3x - 5x the health of where HE ends up.

Advanced Missile Launcher
  • Larger, faster firing missile launcher.
  • Equipped with an auto-loader.
  • Four available spaces for ammunition.
  • Expensive to build, and more expensive to unlock.
  • First of a series of advanced tech versions of weapons.

Point Defense Cannon
  • Added ammo based Point Defense Cannon.
  • One ammo feeds the PDC with 30 rounds.
  • Two ammo is loaded at a time, meaning the turret has 60 round clips.
  • Roughly twice as effective as vanilla PD.
  • Needs roughly 2 crew members to provide consistent ammunition.

Projectile Based Flak
  • Flak now utilizes projectiles.
  • Flak now fires twice as fast, but maintains vanilla DPS, and has slightly higher range.
  • Flak projectiles have a 'proxy burst' effect that arms after 30 meters.
  • Due to the higher rate of fire, flak cannons now require twice as much ammunition to operate.

Resource / Asteroid changes
  • Colored ore icons, similarly to color-coded resources.
  • Increased density of ores in asteroids by 50% - 100%.
  • Increased sell price of ores to better balance between ores and products with the factory changes.
  • Reduced asteroid generation to roughly 1/3 of vanilla. (This is for performance)
  • Tweaked, and included mineable megaroids. Specifically, reduced ore density, and added sulfur and hyperium.

Factory Updates
  • Uranium factories: Now consume 4 Uranium Ore to create 4 Refined Uranium.
  • Diamond factories: Now consume 5 Carbon per Diamond. (was 20)
  • Hyper Coil factories: Now consume 1 Coil and 1/2 Copper Ore per Hyper Coil.
  • Steel factories: Now consume 1/4 Iron Ore per Steel Plate.
  • Coil factories: Now consume 1/3 Copper Ore per Coil.
  • Tristeel factories: Now consume 1/2 Tritanium Ore per Tristeel plate.
  • Processor factories: Now consume 2 Coils, and 1 Gold Ore to create a Processor.

I have not altered ammo factory outputs because they produce a disproportionate amount of ammo from ore in comparison to normal factories, and altering this can directly affect ship builds and combat balance.



Got a suggestion? Add it to the comments.
I am looking for basic improvements I can make which can improve the general feel of the game.

Thanks Walternate Realities, for making your game moddable.
38 Comments
dx155 14 Sep @ 11:25pm 
AML?????
Dondelium  [author] 14 Sep @ 10:42am 
lol was about to say, cant run AML and this mod at the same time.
dx155 13 Sep @ 11:58pm 
sorry
dx155 13 Sep @ 11:57pm 
An item with the same key has already been added. Key: ClusterMissilesTDIToggle

Halfling.Serialization.DeserializeException: Deserialization from source "<E:\SteamLibrary\steamapps\common\Cosmoteer\Data\cosmoteer.rules>" failed.

---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.

---> Halfling.Serialization.DeserializeException: Deserialization from source "<E:\SteamLibrary\steamapps\common\Cosmoteer\Data\ships\terran\terran.rules>/Terran" failed.

---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.

---> Halfling.Serialization.DeserializeException: Deserialization from source "<E:\SteamLibrary\steamapps\common\Cosmoteer\Data\ships\terran\missile_launcher\missile_launcher.rules>/Part" failed.

---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
Dondelium  [author] 12 Sep @ 8:47pm 
@dx155, please for gods sake give me more information than that? Seriously, what am I supposed to do with that? Please... My expectation is you're either too smart to recognize what others need, or don't actually comprehend.... Please, help me help you.
dx155 12 Sep @ 8:47am 
ClusterMissilesComponents
Dondelium  [author] 11 Sep @ 12:27pm 
Patch released for The Sound Update. Currently using original sounds as a quick fix. I apologize for the delay.
dx155 8 Aug @ 12:45am 
ClusterMissilesTDIToggle
264155249 6 Aug @ 7:49am 
但现在模组却已经加载上了
264155249 6 Aug @ 7:46am 
加上这个就会报错 似乎与其他模组冲突