Halo: The Master Chief Collection

Halo: The Master Chief Collection

100 ratings
CURIOUS GORGE
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Engine: Halo3
Game Content: Campaign
File Size
Posted
Updated
1.199 GB
10 Nov, 2022 @ 7:48pm
19 Dec, 2022 @ 11:14am
11 Change Notes ( view )
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CURIOUS GORGE

Description


A simple exploration mission of The Ark ends up taking a turn for a worse. After an inexplicable power loss, you and what remains of your crew must hold out against the Covenant until reinforcements can arrive. Can you survive the endless waves of Phantoms and who knows what else? What mysteries might this curious gorge hold?

Curious Gorge is a campaign conversion of the Halo 3 multiplayer map Valhalla, designed to mimic the Firefight mode featured in Halo 3: ODST and Halo: Reach. It's also partially inspired by Halo 4's Spartan Ops, using cinematic sequences to tell the bones of a story while still leaving players room to fill in the gaps with their own ideas and interpretations.

The map can be played with up to four other players and is designed to create a challenging yet enjoyable experience. Players start with a shared life pool of ten lives that, much like in other Firefight modes, are depleted when the player dies and replenished at the end of each round. Unlike other Firefight modes, upon "death" the player will transform into a spectating ghost until they can respawn. When all players are out of lives, death becomes permanent and the game ends.









Covenant foes rain from the sky as they're dropped off from Phantoms, landing at locations throughout the gorge. Expect Grunts, Jackals, Brutes, Hunters and Drones with various weapons and ranks. They won't always come on foot, with Ghosts, Choppers and Banshees sporadically appearing throughout the round as you defeat more and more more foes. Yet even once the corpses of your foes lay still, you may find other forces taking interest in your endless war.

You may notice that some enemies are slightly different to how you remember them, with some changes and additions from Halo 3: ODST.
Brutes have had their armour colours brought out, no more will they only wear blue and gold but now also red, purple and cyan to better show that you're fighting a different rank.
Drones have received the same treatment, and have been given the additional rank of Captain that comes with shields.
Hunters have their classic variant, with a golden paint job and fearsome Flak Cannon to better combat vehicular foes.
Phantoms are now more resilient to damage, you can still take them down for that big points prize, but you'll need some more firepower.
Another enemy you may find amongst the waves has been changed to take more damage from shotguns.








While the forces of the Covenant may be endless, there is yet respite. From above and below comes allies bearing supplies to help you in your fight, helping you to survive the onslaught. Marines will initially join you, bringing weaponry and vehicular support, but before long you'll find that the Sangheli Separatists too want to drop into the fight. Who knows, perhaps even the mysterious Forerunner Sentinels will decide to aid you, should you seek them out.

After each round of enemies, you'll be given a few moments to reload, re-gear, and meet up with new allies who arrive from above. They'll do their best to follow you across the map and aid you in your skirmishes, and will use any left over vehicles the Covenant may have left behind. They'll also offer you whatever weapons they bare, but whether you choose to equip them well or leave them to fend for themselves is up to you.

Particularly inquisitive players might find that one of the towers on Valhalla is slightly different to what they remember. Should you find yourselves outgunned and out of options, you may be able to convince the local Sentinels to lend their beams to your cause, who now sport a new rank with more powerful shields and weaponry.










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