Barotrauma

Barotrauma

69 ratings
Innanutsack
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9 Nov, 2022 @ 8:28pm
20 Nov, 2022 @ 9:54pm
3 Change Notes ( view )

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Innanutsack

Description
The icon, the myth, the legendary disgrace of the former unofficial vessel "Innanutshell", now supporting Mechtrauma to it's finest degree, equipped with a surveillance system, depth charge, breach alarms, the perfect choice for developing chronic stockholm syndrome and a refined taste for masochism.

Requires Mechtrauma to function
Vanilla version here



Changes from Humpback:
  • 1 new diving suit, totalling 6
  • Status monitor added to Medbay
  • Added a door between Command and Gunnery
  • Switched the door in Junction to a windowed door
  • Depth charge slot added to rear ballast, intentionally a pain to reload
  • Alarm button added to Navigation and Engine to warn the crew of threats/intruders
  • Camera system added to Command room
  • Breach warnings added to Staircase
  • Navigation Terminal buttons that actually do things
Camera system:
  • Left-click to switch cameras
  • You can turn on / off the outer lights with a button near the periscope
  • Camera Order: front blindspot > back top > back blindspot > junction > engine > armory > airlock > crafting
Breach warnings:
  • Intruder Alert: water detected in junction
  • Red Spy: movement detected in airlock / blindspots
  • On Fire: smoke detected in junction
3 buttons on Navigation:
  • Self-Destruct: turns off reactor
  • Don't Touch Me: deploys depth charge
  • PANIC: toggles on / off alarm
Mechtrauma Manual:
  • Turn the submarine on and off through the battery terminal
  • The engine needs to be turned off through the "WHAT HOW" lever on top of the reactor before repairing
  • The generator will turn off automatically when batteries are near full, and will turn itself back on when low, this means you need the batteries in order to supply the submarine with power
  • Testing out a change where the generator can never run at full power (similar to vanilla humpback)
41 Comments
Pointclearius Gaming 3 Apr, 2023 @ 7:39pm 
This sounds silly but how do you get the engine (not the generator) to work, its not receiving power. I've flicked "WHAT HOW" between its different settings and nothing happens, I have to manually rewire the first stage of the engine to a different junction box for it to work.
Nature 14 Feb, 2023 @ 2:31pm 
I haven't even used this sub, but based on the previews and naming of each section within the ship I already fucking adore it. Extremely phunny :captainclown:
Cultist ⁧⁧ ඞ 26 Jan, 2023 @ 7:13am 
Yay, it doesn't require Neurotrauma, praise the lord! (Lovely name btw lol) :HeartPix:
Could you possibly make a Winterhalter by chance? Our Captain was thinking about trying Mechtrauma but he loves the Winterhalter, the only other one in the workshop requires... uhg, Neurtrauma... blegh
Hermann 14 Jan, 2023 @ 1:26pm 
Cool sub!
Chinken King 5 Jan, 2023 @ 12:55am 
† BOZO TOMOKO CAN'T READ †
Tomoko 16 Dec, 2022 @ 4:03am 
LOL
Angelica  [author] 16 Dec, 2022 @ 3:59am 
clearly, you never downloaded a submarine with labels in german, or russian
Tomoko 15 Dec, 2022 @ 8:41pm 
Your labels are bad and you should feel bad. Having a manual doesn't excuse terrible label design
Angelica  [author] 15 Dec, 2022 @ 8:08pm 
this is exactly why the workshop page describes specifically what "WHAT HOW" does, should've read the manual
Tomoko 15 Dec, 2022 @ 5:41pm 
Also all the labels being utterly useless doesn't help. "WHAT" and "HOW" are not descriptive labels.