RimWorld

RimWorld

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Easy Conversions
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Mod, 1.4, 1.5, 1.6
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18.030 KB
7 nov, 2022 @ 18:13
3 jul @ 19:57
3 ändringsnotiser ( visa )
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Easy Conversions

Beskrivning
Original mod : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2657451776&searchtext=easy

So you got a new colonist and want to convert them to your Ideology. Great, but how?

The Convert ability and Conversion Ritual are practically worthless. So people usually lock up their colonists in terrible conditions and force them to convert. That strikes me as both very tedious and kind of cruel.

What if there was a way to skip all of this nonsense?

This mod changes the Moral Guide's Convert multiplier from x2 to x8.
That should be enough to convert all but the most stubborn nonbelievers.
The three day cooldown remains unchanged.

This should be compatible with any mod that doesn't specifically change the Convert ability.
19 kommentarer
x3nit ☣  [skapare] 22 okt @ 19:12 
I would like to be able to create a slider to change the multiplier easily in game but i have no idea how to do it.
Yrol Akiyama 22 okt @ 4:46 
oh and also:
Here is how YOU can change this mod to your liking,
instead of being dependant on others and other mods.
Because, well, power to the people! :o)

Find the file patches.xml in the folder 2885902723\1.6\Patches
and change the number in

<convertPowerFactor>8</convertPowerFactor>

and

<baseCertaintyGain>8</baseCertaintyGain>

to a different number.

Higher humbers make Conversions easier.
Yrol Akiyama 22 okt @ 4:38 
x3nit, thank yo for making this a noncheaty mod :o)
and.. thank you even more for making this a non-dll-mod,
so we can adjust it to our liking, as it should be :o)

x8 seemed a bit much for me, so i changed it to x5.

---
"So people usually lock up their colonists in terrible conditions and force them to convert."
And i totally agree with that and never even contemplated such method,
after all, we want to _convert_ someone not _brainwash_ them,
like most of the RL Religions/Ideologies.
Besides, how are we meant to be trusted by our future Friend when we
first torture them to a breaking point?
---

hm, well, thanks again for making a cumbersome mechanic in this game a bit more easier :oD
alliephante 31 jul @ 14:27 
@czpetr

I've got a configurable version of this up on the workshop now that I had been sitting on for a while

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3526012478
Autolycus 14 jul @ 12:59 
*applause gif*
Balin 11 jul @ 11:26 
thx for updating to 1.6 <3
czpetr 5 maj @ 6:33 
Hello there,

8x multiplier seems a bit too much for me. Would you mind if I released modified version of this mod where I change it to 4x or something like that?
Colonel Buggernuts 17 feb @ 2:59 
Oddly enough, I found that with a 20 social highmate as the moral guide, this looped right back around to conversion doing almost nothing; had to get one of my barely social pawns to do the conversions instead :v
At least the values are easy enough to change on my end with this mod
Victor 23 jan @ 14:37 
Hey, can you add the dlc in the required mods tag inside the About.xml?
BladeofSharpness 27 nov, 2024 @ 0:52 
A good, straightforward mod doing its job.