RimWorld

RimWorld

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Mechanitor Command Relays
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Mod, 1.4, 1.5
File Size
Posted
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112.395 KB
7 Nov, 2022 @ 1:53pm
11 Apr, 2024 @ 6:34pm
6 Change Notes ( view )
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Mechanitor Command Relays

Description
This mod adds relays which project a command radius around them, allowing a mechanitor to command mechanoids within that range. These relays are unlocked via the Standard Mechtech research, and require a Standard Subcore to construct.

Art by pphhyy!

GitHub: https://github.com/Hydroxyapatite/Mechanitor-Command-Relays
Popular Discussions View All (2)
10
12 Apr, 2024 @ 11:55am
Spamming errors in the log related to a deconstructed relay
Parkle
1
15 Jun, 2023 @ 11:03am
Does it still work if the mechanitor is in a caravan/another world tile entirely?
Lilly Satou
85 Comments
Alan 19 Aug @ 7:54am 
Can confirm, works fine in 1.6
batatafritada 17 Aug @ 1:21pm 
Yes, it does. Do not listen to ThroatGOAT. It's tuning to the mechinator.
ThroatGOAT 20 Jul @ 9:39pm 
No, it does not. Do not listen to Squiggly. It does not tune to the mechinator.
SquigglyV 18 Jul @ 11:35am 
Still works fine in 1.6 as far as I can tell! I always forget to plan ahead for these (and vanilla mech boosters) so there's never any room left in my base by the time I can build them lol.
ThroatGOAT 15 Jul @ 6:08am 
I very much miss this beautiful piece of work.
Vent 12 Jul @ 1:29pm 
Will this mod be updated for 1.6? I need to slap a couple of these bad boys into my gravship.
Hydrologist  [author] 21 May @ 3:01pm 
@Thekillergreece I haven't tested the mod with any modded mechanoids, but it shouldn't have any outright incompatibilities. You can try loading this mod after URMC to see if you get the desired behavior, but be aware that it may cause whatever behavior URMC is overriding this one's with to stop working.
»SoD« Thekillergreece 21 May @ 12:52am 
Does this work for modded mechanoids such as the ones from URMC? Cause it doesn't seem to work as if the command relay don't exist for them to be ordered.
Hydrologist  [author] 22 Mar @ 8:13pm 
@Derproid That was for performance reasons. If I recall correctly, when I attempted to make the range a configurable stat in the XML, retrieving the value for every range check caused the game to run poorly. There might be a better way to go about it, but since I haven't been actively playing Rimworld I haven't been motivated to pursue it.
Derproid 22 Mar @ 11:51am 
Tried doing it myself but I think editing the range in xml isn't possible because in CompProperties_CommandRelay you make relayCommandRange const :(