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 4			 
					




https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3522332727
I also added a new blacklist feature so that you can exclude crazy genes if needed.
if you create a custom xenotype for your gene destribution, and you remove a mod that includes a gene in that pool, you will corrupt you pawn generation, this by itself is not gamebreaking, but it will slow down your encounter and combined with vfem2 it will prevent raidloot (worksites) and wandering merchant haveing stock.
Later me: "Oh god I have too many weird gene mods for this to work well..."
Someone born with "Pilotable Mecha" gene does not end well lol.