RimWorld

RimWorld

260 ratings
Preemptive Strike (v1.4+ Fork)
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Mod, 1.4, 1.5
File Size
Posted
Updated
6.220 MB
5 Nov, 2022 @ 4:11pm
7 May, 2024 @ 9:27am
6 Change Notes ( view )

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Preemptive Strike (v1.4+ Fork)

In 1 collection by Ogliss
Og's Caretakership
17 items
Description
This a fan updated continuation of Lt. Bob's continuation of Dr.Carl's original mod, with all credit for the idea and original implementation going to him. I have only taken over development of the mod since the RimWorld update to v1.4.

Original mod can be found here:
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1890377807
1.3 mod can be found here:
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2056230561

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Credits (from Dr.Carl's original):
1. Many many thanks to @Iron Chaos for the fantastic tower graphics!
2. Some features in this mod are inspired by the mod Spotted by TGPArcher
3. Some textures and UI icons are from some online sources. Their credits are noted in the file “ThirdPartyAttributions”. You can find it in the root folder of this mod.
4. Some textures are modified from the vanilla Rimworld art source by Ludeon Studios.
License: You can browse, modify and reuse my code as you wish (source code is in GitHub repository), but please give me credit.
5. Additional translations by: Proxyer
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Changelog:
05/Nov/2022: Updated to 1.4
01/22/2022: Improved performance of WorkGiver for watchtower job
03/06/2021: Cleaned up leftover food code in towers, should now be fully removed
11/12/2020: Added Scaria to manhunter packs; improved performance; quest bug fixes
10/09/2020: DifficultDetect setting saves correctly between games
08/18/2020: Replaced two error warnings with messages
08/14/2020: Fixed issue with reward pawns from quests; Flagged as v1.2 supported
05/29/2020: Removed refuel job from towers to improve performance
04/27/2020: Balance tweak to go with detection changes: All tower ranges increased by +1
04/26/2020: Added Japanese translations
04/25/2020: Added forbid ability to all towers
04/25/2020: Added "Difficult Detection" option, on by default. Limits what can be detected outside of visual range.
04/19/2020: Fixed null handling for friendly drop pod assists when in debug mode
04/16/2020: Added description tags to Hediff xmls
04/13/2020: More quest bug handling
04/12/2020: Added additional debug code; Created and tested handlers for most quest incidents (Couldn't test infestation on a new map)
04/11/2020: Corrected no-spawning issue with pawn-rewarding manhunter quests
04/11/2020: Changed packageID, restructured to allow multiversion, merged old v1.0 mod into package file (untouched), uploaded to Steam
04/10/2020: Changed Royalty Collector alert to standard message
04/01/2020: Created bypass for Royalty Tribute Collector
03/21/2020: Initial v1.1 fork created on GitHub

Source:
New fork:
https://github.com/Ogliss/RimworldMod_RaidAlarm-PreemptiveStrike/tree/RimworldV1.4
Fork:
https://github.com/Lt-Bob/RimworldMod_RaidAlarm-PreemptiveStrike
Original:
https://github.com/DrCarlLuo/RimworldMod_RaidAlarm-PreemptiveStrike
Popular Discussions View All (1)
25
12 May, 2024 @ 1:08pm
PINNED: Bug Reports & Known Issues
Ogliss
203 Comments
Just 12 Sep @ 1:22am 
@Ogliss, yep, this mod was one of crucial in my gameplays. I play with CE, on max difficulty and I always make pawns to wear the leas amount apparel (using another mod - Outfitted), so early warnings about incoming invasions are really required.

Will try my best. Just have installed Rimworld debugger to improve the debugging capabilities :)
Ogliss  [author] 11 Sep @ 6:04am 
@Just
if this is a mod you use, please do take over its upkeep, im afraid ive never been one to use it myself
Just 10 Sep @ 8:22pm 
I start to fix issues. Here is first raw 1.6 version https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3566031180

I performed some tests and so far it works. However, I expect more issues in some edge cases, so, please report them. I intend to spend some time trying fixing it.
ambi 27 Aug @ 9:04am 
this is a super mod. plz update to 1.6
dominicawb 18 Aug @ 12:44pm 
Im serious this mod has been INTEGRAL to all my rimworld playthroughs, I really need it updated.
Balthazad 9 Aug @ 3:35pm 
ogiiii 1.6 plz
Soldier Of Schwarzwind 30 Jul @ 4:35pm 
@Thranos The buildings work but raids no longer show up unless it's from another mod in my experience.
dominicawb 29 Jul @ 9:20am 
Hoping for a 1.6 update soon
Smock 19th BN 25 Jul @ 10:42pm 
Just checking, there is no way to engage the hostile forces coming to raid you with artillery, correct?
Nim 13 Jul @ 3:27am 
This might be an interesting alternative to Rim War