Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Medieval 3
   
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Description
Turn your game into Medieval 3 until CA releases it (they won't)

Info
  • Multiplayer campaigns fix is only for multiplayer
  • Soft Medieval is optional for an easier game
  • Ignore the main screen showing DEI, it's just part of the graphics mod
  • Disable Continue battle button if you care about AI's feelings
  • Removed diplomacy and equipment mod makes the game even easier
Items (13)
Ancient Font
Created by Dino
This mod replaces all small and blurry fonts with an ancient roman font without sacrificing readability. Fully compatible with all other mods. Languages: English,German,French,Italian,Spanish,Polish,Czech Note: Screenshots maybe out of date, see Change Not...
Better Water III HD
Created by SIX
** Up to date ** The mod improve the water rendering in the game. The water will be darker and closer to the actual real ocean color. Seasons filters will also affect the color, darker in some regions during winter vs summer etc. _______________ -New textu...
D.E.I - Graphics Enhancement MOD
Created by Menumorut
🌌 ❝𝔻.𝔼.𝕀 - 𝔾𝕣𝕒𝕡𝕙𝕚𝕔𝕤 𝔼𝕟𝕙𝕒𝕟𝕔𝕖𝕞𝕖𝕟𝕥 𝕄𝕆𝔻❞ 🌌 Transform your Total War: Rome II experience with the D.E.I - Graphics Enhancement Mod! This mod reimagines the game’s visuals, introducing a darker, more realistic light theme for the campaign map. https://i.imgur.co...
Soft Medieval (submod)
Created by Starsmil
Move this mod higher than Part 1 and Part 2 in Mod Manager! This submod makes your medieval campaign more comfortable: 1. Small conversion's cost and time. 2. No negative general's traits. 3. Buffed edicts. 4. Increased base income. 5. Halved imperium pena...
Continue button (for 1100 AD)
Created by Starsmil
Move this mod on first place in Mod Manager! This small submod revert Continue button after the battle end to allow the player finish off fleeing enemies. In main mod it was removed as some kind of cheat for player, cause AI can't do the same when it wins....
Multiplayer campaigns Fix (for 1100 AD)
Created by Starsmil
Move this mod above Part 1 in Mod Manager! This submod should help if you have desync issues in your 1100 AD multiplayer campaigns....
Medieval 2 diplomacy and Equipment removed
Created by Starsmil
Move this mod above Part 1 in Mod Manager! This submod removes recently added Equipment and Medieval II style diplomacy mechanics. You can use it if its too hard for you to play Medieval 1100 AD campaign with these new scripts. ----------------------------...
Medieval 1100 AD Campaign [PART 1]
Created by Starsmil
WARNING! Move Part 1 above Part 2 in Mod Manager! You need only 2 mods to play Campaign (in order): 1. Medieval 1100 AD Campaign - This one. 2. Medieval 1100 AD Campaign https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1655284279 You have to use Engl...
Medieval 1100 AD Campaign [PART 2]
Created by Starsmil
Place these 2 mods in order in Mod Manager: 1. Medieval 1100 AD Campaign https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2280460874 2. Medieval 1100 AD Campaign - This one. WARNING! Move this mod on 2 place in Mod Manager! Deus Vult, Rome II fans! I...
Aeterna European Medieval Music Pack (New)
Created by Aeterna Quiris
IMPORTANT Any mods (You must chose ONE of this mods!!!): - Aeterna European Medieval Music (YouTube): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2184646193 - Aeterna Arabic Medieval Music Pack : https://gtm.steamproxy.vip/sharedfiles/filedetail...
Campaign Interface Performance Patch
Created by Marcovinchi
This mod is a rendition of the UI Performance Patch mod for Warhammer 3 by Spartan VI who based it on the findings of HuntingDog on the Total War forums. It is supposed to mitigate any stuttering and FPS drops on the campaign map especially when selecting ...
MIs – TINY VFX
Created by MIs
Update 2.0: The update includes battle effect fixes and a complete campaign VFX overhaul for TINY CITY. The campaign movie pack now comes with a lite version (no FPS-heavy flaming arrow trails) and includes all previous battle effects. YOU MUST REPLACE the...
Better detection for bridge/crossing battles
Created by diztortion
Tired of placing your armies on bridges and at river crossings only to get normal land battle maps when the enemy attack? This mod increases the detection area on the campaign map to enable bridge and river crossing battles to be fought more consistently w...
In 1 collection by derek
Rome 3
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Popular Discussions View All (1)
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16 Apr, 2023 @ 5:26pm
How to decrease loading times (for all mods)
derek