Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem










activate the ALS
The livery of the two departments is so similar that even if I did, it would be difficult to distinguish between them, so maybe I will, maybe not.
But my main focus is on developing the engine (ALS) and making it as simple as possible for modders to use.
You can literally change the luminosity and glare intensity of each type of light in the ALS options. While in-game, press ESC, at the bottom there's a button called 'ALS Options', then go to 'Light Options'.
no hard feeling, if you need any help let me know.