Victoria 3

Victoria 3

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Double Incorporation Speed
   
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1 nov, 2022 @ 5:22
17 jun @ 8:45
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Double Incorporation Speed

I 1 samling av Ferrous
Ferrous's Tweaks & Whatnot [1.9.2~1.9.7]
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Compatible with 1.9.*. Doubles the speed of incorporation for everyone.
Compatible with VTM, Load order doesn't matter.
Can be installed mid-game.
Affects everyone, AIs included.
Works for all languages
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Instead of needing 2/5/10/20 years to incorporate a state that shares culture/heritage/trait/nothing, it's now 1/2.5/5/10 instead.
38 kommentarer
raodeus 8 okt @ 9:11 
@Goro Majima Gaming
You should open the file zz_DIS_defines.txt and change INCORPORATION_TIME_SAME_HERITAGE to INCORPORATION_TIME_SAME_HERITAGE_OR_LANGUAGE, and change INCORPORATION_TIME_SAME_TRAIT to INCORPORATION_TIME_SAME_TRAIT_GROUP.
ayo_IamADKing 27 sep @ 19:06 
Thanks @Rubber Ducky
Goro Majima Gaming 27 sep @ 10:46 
Noticed a small glitch with 1.10: Culture/Nothing are the 1/10 respectively, however the Heritage/Trait time is still base 5/10 years. Not a massive issue but was very confusing for a minute.
Rubber Ducky 27 sep @ 9:19 
Yes @Yoon0506_
ayo_IamADKing 27 sep @ 2:13 
is it compatible with 1.10?
crispy 17 aug @ 9:50 
Can you please add
NAI = {
INCORPORATE_STATE_MAX_YEARS = 5 # Base is 10, then modified by however fast the new incorp speed is
}
?

Otherwise the AI will think that all 10 year states (which is all states with your mod) are very valuable and will never trade them.
Ferrous  [skapare] 10 aug @ 22:44 
yes with a caveat, if those mods change the incorp duration then its possible my numbers wouldn't be double speed anymore
Vseman 10 aug @ 16:58 
Can this work with overhaul mods? Like exether
Ferrous  [skapare] 3 aug @ 21:17 
@DavlerS
Hrm, noted
DavlerS 3 aug @ 17:34 
Hey, just wanted to let you know that with your mod the AI considers every state to be incorporable with ai_can_incorporate_state since INCORPORATE_STATE_MAX_YEARS is defined as 10 years. This makes it significantly harder to trade for unincorporated small states such as the Danish West Indies or Dutch Guyana compared to base game, because ai_can_incorporate_state gives a 6x modifier on the state value score. I thought maybe that is something you could consider changing if you wanted to.