RimWorld

RimWorld

388 betyg
Auto-Extract Genes
4
2
2
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Mod, 1.4, 1.5, 1.6
Filstorlek
Lades upp
Uppdaterades
5.578 MB
31 okt, 2022 @ 20:54
17 jul @ 8:27
19 ändringsnotiser ( visa )
Du behöver DLC för att kunna använda denna artikel.

Abonnera för att ladda ner
Auto-Extract Genes

Beskrivning
Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown. The checkbox available in the Health tab in both the pawn summary window on the bottom left corner, and the bigger detailed pawn info window.

This mod works by simulating clicking the "Insert person ..." gizmo on the gene extractor when genes have regrown. It doesn't add any new jobs, tasks, etc to the pawns.

This mod should be safe to add and remove to existing saves.

Optionally Supported Mods:
Numbers: Adds a checkbox column for Auto-Extract Genes

Known Issue:
At the time of writing, this is actually a vanilla bug/issue with the "Insert person ..." gizmo on the gene extractors. If a non-prisoner pawn is interrupted (drafted, downed, etc) on his way to visit a gene extractor, they will never try to visit it again until 'cancel" is clicked at the gene extractor. The mod will re-issue the "Insert person ..." command shortly after it is cancelled which should solve the problem.

If you have other mods that add things to the Health tab, the Auto-Extract Genes checkbox may get pushed out of the window. You may still be able to access it in the bigger detailed pawn info window. You can also use the Numbers mod to access the Auto Extract genes checkbox. At this time, I don't really have any plans to fix this, as I can't really account for all the ways mods could modify the UI.

Please post feature requests or bug reports on GitHub[github.com]
Bug reports without a log will be ignored

Translation Contributors:
Ferchu (Spanish)

Links:
GitHub[github.com]
Numbers
88 kommentarer
Nibato  [skapare] 25 aug @ 12:55 
I'll take another look at the HAR support when I get some time. Can you give me an example of one of the HAR races you're using? I'll test against that.
Cyber Witch ~ 25 aug @ 12:54 
weird I put it close to the bottom but I still dont have the option. Might be an HAR issue
Arinthian 25 aug @ 12:00 
@vitakaninen can you expand on that? Is that from a mod? Not hauling, but that part about basic categories.
Nibato  [skapare] 25 aug @ 2:57 
@Cyber Witch

It has basic compatibility, but you need to make sure Auto Extract Genes is below (ie: loaded after) any custom race mods in your mod list.
VitaKaninen 25 aug @ 2:23 
Try assigning someone to hauling as their highest priority. I use Personal Work Categories to rearrange the work tab and move things like "Haul person to gene extractor" into the basic category, since pets can't do that job for me.
Arinthian 25 aug @ 2:16 
Are my colonists supposed to be automatically hauling prisoners to the extractor? I see the job queued on the extractor itself, but prisoners aren't being moved unless I right click prioritize on the extractor. Is this a job priority on my end issue, perhaps?
Cyber Witch ~ 24 aug @ 16:57 
is the mod not compatible with HAR? HAR aliens dont have the option
VitaKaninen 18 jul @ 23:03 
I see it now. I thought I read it thoroughly, but I guess I missed that part. All good, then.
Nibato  [skapare] 18 jul @ 19:22 
@VitaKaninen That's mentioned in the known issue of the mod description above.

This mod essentially just automatically clicks the "Insert person" gizmo/button on the extractor for you behind the scenes.

Even without using this mod, If you clicked the insert person button, and the target pawn interrupted by a mental break or something else, the same thing would happen. The command stays queued up in the extractor but the pawn will never go to it until the command is cancelled and re-issued. This actually happens with a lot of buildings that have an "Insert person" button in vanilla.
VitaKaninen 18 jul @ 16:57 
I had a pawn (slave, not sure if that matters) who was on a mental break when their time came due to have their genes extracted. When they finally snapped out of it after a day or so, they did not go and have their genes extracted. This also meant that no one else would go and have their genes extracted, even though they were due, since it was waiting on the other pawn. Once I manually told them to enter it, everything started working as normal again, and everyone else would go use the machine again.