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One thing i did when I wanted to generate a world thats 25200 by 7200 (#x bigger than a large world) is do 25202 by 7202.
If you put the 2 at the end of the world height and width most of calamity's stuff goes away.
However if you run thorium and spirit alongside calamity you'll get the abyss bounds error again.
If you're just trying to generate a world with calamity and depths try using tmod ver 2025.4.3.0 and doing the 2 at the end. You could probably get it to generate a world up to 33602 by 9602.
Almost anything at 42002 by 12002 fails no matter what i do. lol
I made one world using calamity, thorium, and spirit classic but disabled the abyss then one world using only calamity and depths by itself. both worlds generated.
I used the same seed, and then using structure helper and dragon lens with the better zoom mod and copied the whole biome from one to the other.
Biggest gripe is I have to reset the chest loot but that doesn't bother me anyway.
Ive ported all of quicksilver's stuff over to a library I am working on called ModLiquidLib. It'll release alongside an update with the depths that will include the quicksilver liquid
As for the lava issue, its a bug with calamity I have had fixed on their end for over a year now, but the sunken sea update has caused it to take a while to be released
Worth considering if you ever wanna rework that mechanic - having it be its own fluid instead of a version of lava opens up a lot of creative opportunity. Not to mention - you wouldn't be restricted if you want to use the fluid in another place (like for a mob farm).