Total War: WARHAMMER III

Total War: WARHAMMER III

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LEGACY VERSION: GLF Landmark Remake with English Translation (Sub-Mod)
   
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909.724 KB
30. říj. 2022 v 1.54
28. pro. 2023 v 11.55
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LEGACY VERSION: GLF Landmark Remake with English Translation (Sub-Mod)

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LEGACY VERSION: GLF Landmark Remake with English Translation (Sub-Mod)
Počet komentářů: 24
Behrzerker 25. úno. 2024 v 6.15 
ty chad :steamthumbsup:
FullAutoAttack  [autor] 24. úno. 2024 v 15.25 
The new version is here, this is for the legacy version now:

[GLF] Landmark Remake Update Version with English Translation
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3167655704
Behrzerker 23. úno. 2024 v 23.38 
Please update and also switch the dependency to the new mod
sigmars_disciple 23. úno. 2024 v 23.20 
Main mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3166519976 (I realised I could've accidentally unsubscribed, in that case ignore the stuff I said about it being a "reupload" HAHA)
sigmars_disciple 23. úno. 2024 v 23.17 
Def very nice of @FullAutoAttack to try and help solving an issue that is not his to solve....
You should not forget to bring the Nurgle problem to the attention of the respective mod author(s) - hope that's not a mod that needs a translation like this as this can make things quite a bit harder on the communication end <3

Hope y'all have fun with 4.2, lovelies...

Oh, I came here because it looks like the main mod has been reuploaded and wanted to see if this English submod is still the same as it was for the original mod (it is). If anybody hasn't found it yet, here's the link...
Conflagration 23. úno. 2024 v 10.54 
"English" "Translation"
FullAutoAttack  [autor] 3. úno. 2024 v 12.40 
Also please remember that this is just a text sub-mod - the issue sounds like it should be taken over to the main mod
Canadian Leaves 3. úno. 2024 v 12.17 
@pyromaniac7777, thank you for this addtion, caus you saved lots of time. trying to restart or reload camps for different factions
Pyrodysseus 11. lis. 2023 v 17.39 
I can confirm it wasn't this mod that caused the Nurgle ctd. I've done a lot of testing and despite a number of campaigns and going through my mod list for hours on multiple occasions, I still get crashes eventually when it's the turn of a Nurgle faction. They are clearly building something that crashes the game, because the turn it happens on changes between campaigns but once it occurs it will always happen on that turn unless I delete the faction completely with console commands
FullAutoAttack  [autor] 11. lis. 2023 v 10.21 
have you tried running just this mod and the main mod?