Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Astro's Sci-Fi Mod
   
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210.175 MB
24 okt, 2022 @ 10:33
17 feb @ 11:58
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Astro's Sci-Fi Mod

Beskrivning
// Updated from time to time //

This mod adds new factions and ship classes to the game! Currently the only new class available are the scrappers, Stellar Roadblock and the Iron Empire(Very WIP).

The Scrappers are a very cheap and rugid faction with very old equipment!

The Stellar Roadblock focuses on Defensive parts, Weapons range and they love missiles!

The Iron Empire loves big guns on turrets and they like to encase them in lots of armour!

To switch from the Terran class to the new ship class simply right click the "New Ship" Button and select the ship class that you want.

**This mod lessens the drag amount on ships, so that it only really affects them on higher speeds**
**!!!MAKE SURE TO BUILD THRUSTERS IN EVERY DIRECTION!!!**

This mod also add thing to career mode!

-Solar system x3 size
(The solar system is three times bigger)
-Added Housing Outposts
(Housing Outposts sell you crew for cheaper than a trade station)
-Added Warzones
(An area full of Pirates,Police and housing ships (similar to housing outposts but smaller))
-More missions
•"Menace to Society" -Kill a housing outpost
•"Clear Warzone" -Clear a warzone and get access to all the natural and human made goods there

-More to come as well
•Mining Outposts (Sell minerals for cheap, Crew for little bit more)
•Research outpost (Doesnt sell crew but blueprints)
•Building Yards (Filled with unfinished ships and a few constructor ships)
•Mission to destroy building yards
•Invasion grounds (Area with a lot of faction ships
•Mission "Halt the invasion" -Kill all the ships on the invasion ground.


But it doesnt stop there!
I have reworked the pvp mode domination a bit aswell!
-Maps are now way larger.
-Maps now have FTL points for dynamic combat.
-New map type called "king of the hill" with only 1 control point.
-More might be planned later!

This is my first mod and it is still VERY W.I.P.

Full list of things added and what is planned is here: https://trello.com/b/Dj5NEJ6n/astros-sci-fi-mod

*Note: The mod currently breaks vanilla storage sprites, but that sadly is a unfixable bug for now
**Some stats on stats cards can be wrong
Populära diskussioner Visa alla (1)
34
26 dec, 2022 @ 12:01
Suggestions
Astro
102 kommentarer
Lussataur 21 jul @ 3:12 
Came back to this after a while. Glad to see you got the crash fixed.
Astro  [skapare] 19 feb @ 13:00 
So as for the Compatibility with Huge ships, I could probably do that with relative ease. The problem with adding all the factions to the terrans would be, that I would defeat the purpose of the factions. Each faction is supposed to have it's own technology. Making them all into one class again would remove that again. This is because some factions have strong point and weak points and if you combine all factions that would just make it quite op. Since the mod is kinda competitive (for me and my friends) we would still rather keep it balanced with who gets what technology. The terrans are basically the "default" option that get everything that other mods add. If you wanna talk a bit more about the mod with me you can btw also add me on discord if you want, then I could introduce you to a few people that I also play the mod with.
bestLinuxGamer 17 feb @ 17:33 
Ive checked out the mod. Looks amazing but there's one thing i play with other mods that add a lot of stuff and in the other factions its not present.
Would it be possible to put the factions into the terran group under a single group? Since its not compatible with even the default mods like huge ships.
eg: stellar roadblock->goes into a item group called stellar roadblock with all the items there.
If i'm asking too much than i understand it.
Astro  [skapare] 17 feb @ 12:01 
And fixed :3
Astro  [skapare] 17 feb @ 11:02 
Yes. I haven't updated the mod in a bit. Maybe I should start that again. Going to make it compatabile with the newest version rlq.
bestLinuxGamer 14 feb @ 21:20 
Hello the mod seems to crash with this error: https://pastebin.com/MSuqWW7e
Astro  [skapare] 17 maj, 2024 @ 6:41 
Infact it does have some unsolved compatibilites with other mods which I still have to investigate.
Astro  [skapare] 17 maj, 2024 @ 6:40 
Oh it defo can be run on it's own
Industrial_Idiot 12 maj, 2024 @ 17:47 
I assume this mod changes so much stuff and adds so much stuff that it can mostly only be ran on its own though i could be wrong in this, Correct me if i am.
Astro  [skapare] 12 maj, 2024 @ 10:21 
That sounds rather ominous...