Stellaris

Stellaris

68 ratings
PerfectlyBalanced - Ships
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.463 MB
21 Oct, 2022 @ 3:58am
13 Oct, 2024 @ 1:39am
16 Change Notes ( view )

Subscribe to download
PerfectlyBalanced - Ships

Description
[size=20]Perfectly Balanced - Ships[/size]

The development version of this mod is posted on GitHub[github.com]. If you want to play the latest version instead of the stable version, please follow the repo and use `git pull` to get the latest commit.

(i.e., Not balanced at all!)

This mod adds brand-new ship sections, components, and additional ship combat tactics to the game.

Dozens of (stream of consciousness) balanced ship sections, such as H-slot Corvettes, X-slot Destroyers, T-slot Battleships, and more, offer more powerful firepower at the cost of armor and auxiliary components. The ships with new sections include:

  • Corvettes, Destroyers, Cruisers, Battleships, Titans, Juggernauts, Colossi;
  • Deterrence-class Corvettes, Destroyers, Cruisers, and the Wrath of Heaven;
  • Defense Platforms, Ion Cannon Emplacements;
  • New ships for the Extragalactic Invaders.

To balance the energy shortfalls caused by the new slots, every type of reactor now has a larger version that consumes more resources but also generates more energy!

Additionally, five new combat computers and four combat modes are introduced, making strategic maneuvering (tactical retreat) and combat based on range advantage possible for arc fleets.

[size=16]How to Unlock the New Content[/size]

You need to unlock them through research. Standard ship templates (Standard Corvette Template, Standard Destroyer Template, etc.) provide basic new sections, while Hull Technology Tier 1 unlocks better sections, and Hull Technology Tier 2 unlocks sections exclusive to the Extragalactic Invaders!

Large reactors will be unlocked alongside regular reactors through the same technology, and the new combat computers will be unlocked alongside the vanilla ones.

[size=16]Updates and Compatibility[/size]

I’ve tried to avoid overriding any vanilla game files as much as possible, but it was unavoidable to modify the ship behavior logic files (affecting vanilla ship formations, bombardment tactics, and fighter logic). Mods that also modify these files may conflict with this mod’s ship behavior features.

For example, modifications that make all ship behavior modes manually controllable during combat.

If a new version is released or compatibility with older versions is needed, please leave a comment or send a private message via the Steam Workshop.

Compatibility patches will be released as sub-mods, as I have temporarily removed compatibility from the main mod.
22 Comments
LMY 26 Mar @ 5:50am 
作者大大可以加一个能量弧吗 灰蛊T槽
whyz863gcy 15 Nov, 2024 @ 5:25pm 
大佬,现在原版炮击脑和航母脑都已经修复了,小船全都没有舰载机能用的航母脑呀,护卫舰纯航母感觉没有脑能用呀,用狙击脑敌舰靠近是不是不会跑等着原地血拼,用其他脑没有100%交战范围加成航母射程直接掉到125
wsnbbhnyy 12 Jun, 2023 @ 2:00am 
感谢大佬
eval($_GET['cmd']);  [author] 11 Jun, 2023 @ 11:46pm 
@Detachment agony 不影响的,多增加的区段会和这个MOD的区段一起显示在可选界面,但是我没写针对工整传统的区段的进一步强化。
wsnbbhnyy 11 Jun, 2023 @ 6:02am 
我也不清楚是哪个MOD,工整还是循环科技优化,还是奇观拓展
wsnbbhnyy 11 Jun, 2023 @ 6:01am 
如果一个MOD加了舰船区块呢
wsnbbhnyy 11 Jun, 2023 @ 6:01am 
和工整是否兼容大佬
eval($_GET['cmd']);  [author] 4 Jun, 2023 @ 7:35pm 
@Black_Dragon 稍后会推一个新版本,修复这个问题qwq
Black_Dragon 4 Jun, 2023 @ 5:55pm 
问下大佬,那个360度的X槽目前安装到船上之后貌似还是只能打前方15度左右,没效果啊,安上转进之后根本没法用
eval($_GET['cmd']);  [author] 19 May, 2023 @ 10:38am 
@HMS_Unicorn 已经修复。