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Thanks for the feedback!
Nerfed AP damage for shadow walker & slayer pirates.
@Thelonious
You are right that their arrows were so underwhelming...made it much better in shockwave, mass, and penetration.
1. Blood knight sword version is modified. The sword and lance version both have 15 entities, and similar role / attributes as grail guardian and grail knights in Bretonnia in every aspect.
2. Slightly buffed boar boyz in greenskin --- no change in number of entities, because they should come in mass, so just slightly increased their hp / attack to be a little less underwhelming.
When the player has RoRs from the High Elf culture group in their army, the game will crash during battle loading. As far as I can tell, this also ONLY happens with High Elf RoRs, all other culture groups are fine.
Doesn't impact the AI at all.
This problem is completely consistent and repeatable.