Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem










Is there a specific load order?
So every piece of such arcane knowledge is most welcome, can only help me along the way once I really get into that dev kit thing, so thanks very much.
I've been playing the game nearly every free minute for the past two months or so, came across a load of stuff I'd definitely wanna mess with, like the damn too heavy potions' weight (hopefully an easy one for starters^^). Guess I just gotta kick myself to stop playing for a week or two to download and familiarize myself with the dev kit.
Anyway, thanks again & nice sunday.
It is not super relevant, but you had seemed interested in some of the technical bits so I wanted to be sure I was clear regarding what was in the dev kit.
And modded Kenshi for a good long time, also loads of potential junk (or treasures) left un-implemented...seems like the lone dev (who made that game almost single-handedly) had waaay bigger plans than what got finished.
But then on the other hand, a modder (or even a semi-Luddite like myself) can make use of such forlorn assets in their own way...iffen you know how they work. How complicated to learn is the dev kit, anyways? Not very tech-savvy tbh, but willing to learn.