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This is not true. They do get the reload ability. Here's part of source code for creating the conventional pistol template:
`CREATE_X2TEMPLATE(class'X2WeaponTemplate', Template, 'Pistol_CV');
Template.InfiniteAmmo = true;
Template.Abilities.AddItem('PistolOverwatch');
Template.Abilities.AddItem('PistolOverwatchShot');
Template.Abilities.AddItem('PistolReturnFire');
Template.Abilities.AddItem('HotLoadAmmo');
Template.Abilities.AddItem('Reload');
The InfiniteAmmo part just prevents the Reload ability from ever showing up, since it makes all abilities not consume any ammo, so the pistol is always at max ammo, and therefore does not require a reload.