Project Zomboid

Project Zomboid

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Fauna
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File Size
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Updated
94.865 MB
9 Oct, 2022 @ 3:39pm
30 Aug, 2024 @ 1:38am
37 Change Notes ( view )

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Fauna

In 1 collection by Scimmia
Mist - RP
435 items
Description
Realistic props of Kentucky's fauna (and more...), for RP purposes. The animals can be butchered for meat, lard and leather strips!

Updates

Now you can choose to have no foraging, normal foraging, or rare foraging.
Skunk model and Polar bear added.
Cats can be equipped.
Dogs and cats can be petted: petting reduces Stress, Unhappiness and Boredom
Farm animals and city animals can be found with "FORAGING".

EXPERIMENTAL WALKING DOG:

The German shepherd and the Belgian Malinois items can be worn. The models are skinned and NOT animated. This means the models will do silly things when sitting down, jumping over objects, etc. There's no real workaround for this, but it's the best I could do to make the dog an animated object that follows the player. This feature needs more experimentation.


Models:
  • Alligator snapping turtle x2
  • Alligator x3
  • Armadillo
  • Australian shepherd puppy (x2 models)
  • Badger
  • Belgian Shepard x2 models
  • Black Bear x2
  • Black and white Cow
  • Black cat
  • Bobcat
  • Brown Bear
  • Brown Hen
  • Brown and white Cow
  • Bull
  • Coyote
  • Deer x3
  • Domestic Pig (x2 models)
  • European cat (x2 models)
  • Foal
  • German Shepard (x2 models)
  • Horse (2x models)
  • Mutton
  • Opossum wearable on shoulders x2
  • Oystercatcher x 3
  • Python
  • Polar Bear
  • Rabbit x2
  • Racoon (2x models)
  • Rat model wearable on the shoulder x2
  • Red Fox
  • Rooster
  • Sea turtle
  • Seagulls x4
  • Sheep x2
  • Silvester cat (x2 models)
  • Skunk
  • White Hen
  • Wild Pig

Foraging

  • Armadillo: forest Foraging skill lvl: 7
  • Racoon: everywhere Foraging skill lvl: 6
  • Pig: farm Foraging skill lvl: 9
  • Chicken: farm Foraging skill lvl: 5
  • Rooster: farm Foraging skill lvl: 6
  • Sheep: farm Foraging skill lvl: 7
  • Cows: farm Foraging skill lvl: 8
  • Cats: farm and city Foraging skill lvl: 5
  • Dogs: farm and city Foraging skill lvl: 7
  • Horse: farm Foraging skill lvl: 8

Note:
  • RealisticKentuckyFaunaPropsForRP: This is the mod with NO FORAGING. Enable just this one for no foraging.
  • FaunaForagingNormal: add this mod to have a normal foraging rate.
  • FaunaForagingRare: add this mod if you want foraging to be very RARE for RP's consistency.

You can choose only the core mod (RealisticKentuckyFaunaPropsForRP) or add one of the other two for foraging.
DO NOT activate all three together! Choose only one for foraging.


Works with "Fauna actions" for harvesting products from animals (eggs, wool, milk)






Do you like my work? Monkey needs coffee to code!
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Workshop ID: 2873433741
Mod ID: RealisticKentuckyFaunaPropsForRP
Mod ID: FaunaForagingNormal
Mod ID: FaunaForagingRare
Popular Discussions View All (5)
12
10 Jul @ 5:49am
Bugs
Scimmia
12
26 Feb @ 1:22pm
Models Request
Scimmia
2
1 Mar, 2024 @ 5:37am
TRANSLATION
noosextreme
181 Comments
Scimmia  [author] 6 Oct @ 2:54am 
Hi! @FiyahKitteh In the mod description there’s a list of all the spawn zones and the foraging levels required for each animal.

If you want to make sure the mod is working correctly, I recommend launching the game in -debug mode, that way you’ll have admin commands and can try spawning one of the animals manually to confirm it’s loading properly.

Also, please make sure you’ve enabled Mod ID: FaunaForagingNormal
The other one (FaunaForagingRare) is meant for very rare spawn settings, so it’s easy to miss them during normal gameplay.
FiyahKitteh 5 Oct @ 11:37am 
Quick question. WHERE do the animals spawn and how frequent? I haven't seen a single one, and I am trying to figure out of there is a compatibility issue, or if I am just not looking in the right places. =O
Samy FIGUEROA 26 Sep @ 4:09pm 
ah they don't move ahhhhhhh oh
thanks for the info
Scimmia  [author] 26 Sep @ 11:22am 
Hi @Samy FIGUEROA the Fauna mod adds animals as realistic props for RP (they are not NPCs, so they don’t move). You can butcher them for meat, lard, and leather, and use them for immersion.

You have 3 options:

Only RealisticKentuckyFaunaPropsForRP → animals appear as visible props on the map.

+ FaunaForagingNormal → animals can be found through foraging, normal frequency.

+ FaunaForagingRare → animals can be found through foraging, very rare frequency.

⚠️ Enable only one of the foraging options (Normal or Rare, never both).
City animals (cats, dogs) can be found with foraging in urban areas.
If you spawn an animal and it doesn’t move, that’s normal: it’s a prop, not an NPC.
Samy FIGUEROA 25 Sep @ 12:22pm 
Now you can choose to have no foraging, normal foraging, or rare foraging.

I dont understand this

If we want Animal spawning without activate foraging we need to choose "RealisticKentuckyFaunaPropsForRP" and animals will spawn anywhere on the map and visible ?

Sorry but need to understand how this mod works
Samy FIGUEROA 24 Sep @ 12:56pm 
even if the animals are rare, I should see cats in Urban zone right ?
Samy FIGUEROA 24 Sep @ 12:49pm 
So i just tried to spawn one with the admin panel (a black cat) and it's not moving it's like an object so, lol
Samy FIGUEROA 24 Sep @ 12:28pm 
I have a dedicated server at home
I mean I never saw any animals since I played on my server (one week)
I tried on the vanilla map and on a custom map, no animals anywhere on both
I dont know if I have errors related to the mod
I didnt check if I can spawn animals in debug mode, can I do it in Admin in my MP Game ?
There is a particular order for the mod in the server settings file ?
I have all these mods related to Fauna and in this order :
FaunaForagingNormal;
FaunaActions;
FaunaMoreCats;
FaunaMoreCatsForaging
Scimmia  [author] 24 Sep @ 11:59am 
@Samy FIGUEROA yes, it's compatible with Immersive Hunting, what do you mean it's not working? are you playing in mp or sp? Do you get errors? Are you able to spawn animals in debug mode?
Samy FIGUEROA 24 Sep @ 10:50am 
This mod is just not working for me :/ Is it compatible with Immersive Hunting ? maybe it's the issue