Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

240 ratings
Efficient Electric Heating Plant
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Building
Buildings (by category): Industrial facility
File Size
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12.120 MB
8 Oct, 2022 @ 11:09am
8 Oct, 2022 @ 1:10pm
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Efficient Electric Heating Plant

In 1 collection by Matyniov
Matyniov's workshop items
6 items
Description
The game makes it clear: Small heating plant heats 210m^3 of water with 42 GJ of energy per day. This comes out to be just around 0.5 MW of constant power for 24h, and as we all know, converting electricity to heat is always 100% efficient! So i say, hey, let me heat up my water without the need for transporting coal or oil into this remote area, if i have a perfectly fine 18MW line of power here anyway! This is exactly what this heating plant is all about!

It heats up 700 m^3 of water at the cost of ~1.3MW of power!
Keep in mind that if only, say, 20% of the capacity is used, only 20% of the power will be consumed too!

Tbh, i think this heating plant is balanced. It's between small and big plant in heating and takes a toll on the local power supply.

Heck, maybe some of you are going for a green, solarpunk utopia republic, this would definatelly help, since it produces absolutely no pollution, and the power itself doesnt have to be fossil fuels based.

Yaay 10k subscribers ^^

Now give me money 🔫
https://www.buymeacoffee.com/matyniov
26 Comments
Kent HD 3 Sep @ 2:02pm 
Nice mod. As long as the ratios are realistic, I find it to be a clean and extremely versatile option.
Vibrio 30 Aug @ 2:10pm 
insanely overpowered. it can heat 6k people with amenity buildings included single handed at %30 capacity/only with 3 workers without pollution and very low electricty load. its no different than turning heating management off. i wish like to use some kind of electric heating plant but this is overkill bro.
1178171364 5 Dec, 2024 @ 5:35pm 
good:steamthumbsup:
Star_origin 2 Dec, 2024 @ 11:21am 
Hello, I have used your mod, but I find that the figure of construction procedure got wrong.
Matyniov  [author] 8 Oct, 2024 @ 1:43pm 
That is true, they made the power plants a lot more efficient then heating plants but i think its more fun gameplay wise when i keep it this way
macsterix 8 Oct, 2024 @ 9:10am 
I did some math and (considering the fact that an ingame day has 60 hours) this should consume 0.65MW of power acording to the real energy density of coal

If we consider the output of the coal power plant as a base, then the electric heater should consume 5,5 MW

Units used:
1 day = 60h
1t of coal = 25GJ (based on big heating plant)
1t of coal = 210GJ (based on coal power plant)
1GJ can heat 5m³ of water (based on big heating plant)
Borjär Johnson 21 Aug, 2024 @ 9:11am 
Some more yellow-ish skins would be nice. it destroyes my Retro-GDR-Orange City-scape :D
Walter Freeman 16 Mar, 2024 @ 12:47pm 
Nice mod :steamhappy:.
Can i use it as a balls heater ?
Zennith 6 Dec, 2023 @ 11:03pm 
I personally haven't done the math, but regarding some of the comments about resistive heating or balance of power input vs heat output... well, heat pumps are a thing! They can be 200-400% efficient at heating from their power input. Heat pumps are occasionally used for district heating, as well - they aren't exclusively used for single building heating.

So maybe this building is actually nerfed, not OP. Just my two rubles! (I very much love using this building in my cities by the way, thanks!)
Zyx Abacab 23 Oct, 2023 @ 9:25am 
@ Matyniov UwU With this mod, it's possible to produce heat using whatever electrical generation system you have set up, which may or may not involve coal. It might not involve any fossil fuels at all. (Like you say, this would be useful for a solarpunk utopia, if that's your thing.)

That point alone is enough to contradict the obnoxious naysayers. Thanks for making this.