Conan Exiles

Conan Exiles

290 ratings
Grim Map
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File Size
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1.694 GB
6 Oct, 2022 @ 2:44pm
26 Apr @ 9:03am
62 Change Notes ( view )

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Grim Map

Description
A Map extending the Exiled Lands with an expansion to the North East (as seen in the pictures).

KURAK DUNGEON EVENT - The teleporter doesnt work on maps that modify the Exiled Lands.

LIU FEI has been added

IMPORTANT: The Grim Map source files are now available on the Discord.

Adds new biomes such as Redwoods, new Snow area, Islands, and more.

Adds new Caves, a new dungeon and a built in Underdark like area

The Sorcery cave has been given a locked door for those who wish to restrict access. The admin spawn item "Kuraks key" can be spawned in to open this.

Some base game areas have been changed, such as a new Steppe in the west and making the southern desert most habitable with resources albiet dangerous to explore.

All bugs reported directly to me on Discord.
https://discord.gg/e6TbuwGdSW

Admin Skyboxes:
486494 23613 -3520
485706 60024 -3520

Coastal area - TeleportPlayer 368679 261682 -19922
Flat grassy area - TeleportPlayer 137964 -273614 -5069
Wylds Admin area - TeleportPlayer 234765 -199927 44986

If you wish to edit the ingame map to suit your needs, you can download a copy for your mod below:
https://drive.google.com/file/d/1lipES5M8bRx3s3wZnZfcCiWyeHmmvtaT/view?usp=drivesdk

https://discord.gg/e6TbuwGdSW

Compatibility with other Map related mods is not tested, you will need to test this yourself

Mod ID: 2872104059

This mod contains assets (art, music, code, items, systems and/or designs that are the intellectual property of Funcom Oslo AS or their licensors.
306 Comments
psykotikdiva71 3 Sep @ 12:58am 
LBPR doesn't work ....Eradicati0n reviewed this and was able to build...anyone know the fix??
Paradat 1 Sep @ 5:02am 
Love it. Looking for a mod that allows for building in the expanded area.
redsix 26 Aug @ 12:42pm 
The map is gorgeous, but:
1. Holy smokes there are too many scorpions of all sizes in the spawn areas. A player encounters them before even making weapons! Move them further away.
2. You've got to open the new areas for building. If a player can't even put down a bedroll, exploring these areas is tougher than it needs to be. And no, downloading two other mods and figuring our how to use them is not a good solution.
Hellbell 9 Aug @ 4:22am 
feedback: map haves dozens of "holes" in the ground that you can jump in and undermesh, at north jungle when entering at the edited northeast map, i have photos and i can post it at forum if someone wants to see, also, the adm left the NE expansion map locked for construction, whats very bad too, i do not recommend, i think its a shame launching an map mod full of bugs like this, remember that i did not offended anyone, before someone start crying... i just said the truth
🔥ET1 C1N0🔥 6 Aug @ 8:48am 
can you make the map more alive there are not so many animals crocodiles mammoths elks yetis etc. can you add some?
pete8719 2 Aug @ 8:16am 
Does this mod add high level named thralls to newb river? I found a spot with constantly respawning 10k HP thralls on the northern bank, not far from the sentinels. Captured three already, and they also have unique weapons. It was sorta fun getting them with starting gear, but now the game is pretty much beat forever, unless I make a house rule not to use them
Cipher.EXE [Call] 1 Aug @ 12:32am 
The pathfinding/interactions of living settlements seem broken sometimes in the new areas.
But overall me and my buddies love the map.
🔥ET1 C1N0🔥 23 Jul @ 8:37am 
This map is so good!
EJS_Vegas 21 Jul @ 8:27pm 
Mod does not work with Caverns of Set or Ymirs Respite mods. If you put Grim Map first the Grim Map is fine but removes Ymirs Respite completely and messes up the entry points on the Caverns. If you place Grim Map after the other mods the others work fine but Grim Map has some issues on the lake side in section M9 of the map
Rev Elevenclaw 2 Jun @ 2:10pm 
@spangi04 Use 'Less Building Placement Restrictions' mod, to build in the new areas.