Rivals of Aether

Rivals of Aether

89 ratings
Jacket (Remix)
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8.799 MB
5 Oct, 2022 @ 3:29pm
22 Jul, 2024 @ 8:18pm
119 Change Notes ( view )

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Jacket (Remix)

Description
Based on both Original and Legacy Hotline Miami Jacket mods, by BeetleUD
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2518983831
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2833488941

This version has numerous changes combining attacks and abilities of both Jackets along with New additions.

List of changes

[--Unique Attributes--]
-Can use strongs in the air
-Lightweight / Fast faller
-Increased waveland mobility
-all Aerials can Special cancel and Jump cancel on hit
-all Tilts, Jab, and Dash attack can Jump cancel and Special cancel

[Specials]
Neutral special: combines "The Pitcher" and "Guns for Show" into one move.
-The Pitcher: Hold special to delay throw and aim up or down, can cancel with parry (discards current weapon)
-Guns for Show: fires uzi or shotgun when equipped, discards gun when out of ammo by throwing it next button press

Side special: "Sociopath"
Use 1 of 3 different weapons to cover large distances, Landing a hit allows you to be actionable, missing puts you into pratfall (this applies to all 3)
-Machete dash: automatically attack when making contact with players, can be aimed up or down (sets up for combos)
-Crowbar crush: press and hold attack to charge a powerful multi hit (long charges also increase endlag)
-Whiplash: press jump to rise with a chain whip, landing a hit increases height gained (excels at recovery)

Up special: "Knife for Pros"
-Now with high knockback scaling
-Hold special to quickly stab downward after
-Combos greatly after Aerials

Down special: "Always on Top"
-Now a command grab Tackle (Obtains Weapons for Strongs and reloads ammo on hit)

--]Strongs/Weapon stats[--

-Claw hammer: reliable back-up weapon (default starting weapon)
-Baseball bat: The most average weapon
-Golf club: Specializes in Knockback (low damage)
-Sledge hammer: Heavy slow powerhouse
-Katana: Specializes in speed (no charging strongs)
-Fire axe: Specializes in Damage (low knockback)
-Trophy: improvised oddball weapon (short range)
-Chainsaw: Dangerously high damage and knockback (Unique attacks to other weapons)
-Shotgun: Temporarily shoots with Neutral special (uses Claw hammer for strongs)
-Uzi: Now its own separate weapon (now with more bullets)


-[-Grounded normals-]-
-Jab: Fast 3 hit combo (can strong cancel after)
-Forward tilt: Quick hammer bash followed up by a 2nd leaping hammer strike (can strong cancel from 1st hit)
-Down tilt: Slides further and faster (can down strong cancel only)
-Up tilt: Lead pipe swing with large hitbox
-Dash attack: (can Strong/Attack cancel on hit)

]--Aerials--[
-Neutral air: Spins and cuts twice
-Forward air: Overall faster and bigger
-Up air: Overall faster and bigger
-Back air: Fast knife swing turning you around mid air
-Down air: Quick dive kick

[--]Extras[--]
-Changed several alt colors, along with 5 new colors!
-Gotta get a New 4th victory theme!
-Connect a devastating attack with a x7 combo or higher to hear something familiar
-x14 combo or higher, and x21 or higher have exclusives

-other more specific changes in updates
27 Comments
dan4ikp4ola 1 Aug @ 7:44am 
OP asf but fun:steamhappy:
Stust 21 Jan @ 8:48pm 
this character is just...wow.
shadowpropc(alan) 22 Aug, 2024 @ 2:33pm 
hay un error , si con la skin de "gotta get a grip" haces el especial hacia avajo a un clon de forsburn el color se va a quedar en el aire
Tactical Rat 1 Aug, 2024 @ 4:07am 
i even prefer this one to the original. i am a fan of hotline miami but finded the original one kinda boring and then i saw this. thanks.:steamthumbsup:
Mooodyboody 24 Jul, 2024 @ 11:09am 
I like the idea of upgrading to the grab from the dash. An idea I came up with is a points system that would give you weapons based on your points total, a little like the Jerma character's viewer mechanic. It seemed like a good way to tie in the points system from Hotline Miami in an applicable way but I didn't say it because it seemed like a lot of work for only a small part of Jacket's moveset.

You could do something more simple like if you connect the dspecial x amount of times, then you get a weapon. A combo counter definitely seems like a better idea though
Donoyet  [author] 23 Jul, 2024 @ 11:13am 
one idea I just thought of now for Dspecial, is I could make a 2nd weaker version of Dspecial you start off with.
It'd be like a command dash knocking people over, stunning them a little.
and it could be upgraded to the Grab takedown, that'd give you weapons.

I haven't thought of what the requirement would be for the Dspecial Upgrade tho, maybe it could use the combo counter? just an idea if that sounds better
Dogerism 23 Jul, 2024 @ 9:56am 
the cooldown for d-special should begin once the item is thrown and should last 20 secs
Mooodyboody 22 Jul, 2024 @ 11:14pm 
Maybe an internal cooldown on when you can get another weapon from dspecial? Still though, thanks for being so receptive to feedback!
Mooodyboody 22 Jul, 2024 @ 10:41pm 
We played the new patch a bit. He is definitely more tolerable than before but still obscenely strong, and I don't have any ideas on what could be changed. But still, thanks for updating him! You're awesome for updating him and Venom, so thanks again! I really enjoy your characters
Donoyet  [author] 22 Jul, 2024 @ 8:38pm 
In earlier builds I had Jacket more extreme, offense and combos was Smash4 Bayonetta levels broken, Defense was so infuriatingly fragile.
I guess my mindset at first was "Make it feel like your playing Hotline Miami"
But I later realized how polarizing and stressful that'd be for both Players and Opponents.

So I hope these nerfs continue to iron things out while still maintaining the initial Hotline Miami feel