XCOM 2
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(Mod Jam) Autopsies return corpses
   
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5 Oct, 2022 @ 10:07am
25 Oct, 2022 @ 5:16am
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(Mod Jam) Autopsies return corpses

Description
Fixes one of the longer standing problems of Mod Jam, being diluted corpse economy and them taking too long to boot.
Originally, this was suppose to be the part of the mod jam itself, but i couldnt wait any longer and went out and did it myself.

This version is more wild west styled, less balanced and more oriented on letting the player play around the new stuff quickly, if you want more balanced version (which leaves the autopsy time intact and only gives back corpses) consider using the other version, of course, pick only one version in your mod list.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2871862992&searchtext=


WHAT THIS MOD DOES
All corpses, from now on will return back to XCOM once their autopsy is done. Mod Jam has a problem of having too many corpses and not enough reliable sources. This issue has annoyed players and its one of the longer standing problems of Mod Jam as a whole which has lead to players sometimes just ignoring unlockable weapons and not bothering with them.

This mod changes two things

1) As said before, corpse now returns one Tygan is done playing
Meaning, 1 corpse = 1 unlock/gene mod/render project

2) Cuts down time of autopsies in half
Fixes another problem, corpses take too much time away from actual, essential research like weapons. And it was especially bad when the reward is ♥♥♥♥♥♥♥ you wont use

With way shorter time to do, you dont need as many scientists and its much more feasible to grab few autopsies before starting research for main tech

3) Vanilla LW2 corpses are NOT AFFECTED
Because most enemies in the game drops them, most enemies are vipers, troopers and mutons.

REQUIREMENTS

This mod exists on the fact that you are playing with Mod Jam for Long War of The Chosen by Kiruka
And that means, you are using Long War of the Chosen and Mod Jams supported mods and all the enemy types it has.

If you, for any reason dont have all of them, nothing bad should happen and this mod will simply work on the basis of what you do have, just like Mod Jam, that works even without the full package.

This mod will otherwise do nothing in WOTC or just LWOTC.

In the requirements mod, i, just in case added "Show Tech Rewards" mod, you do NOT need it, but its damm handy and i used in the screenshots of this mod.

COMPABILITY - REFINEMENTS MOD

Illogical and RustyDios recently released the new way corpse and unlocks will be handled in Mod Jam, this makes most of this mod pointless except that some corpses are still handled the original way (research rather engineering) so these will work the same way as before so having these two mods together wont cause any issues.
4 Comments
Acedian 25 Oct, 2022 @ 9:48am 
Great mod! I love committing war crimes twice as fast.
Jestimac 7 Oct, 2022 @ 3:46am 
Thanks for the answer. That's what I thought. If they had all been necessary, I guess deleting the ini files of the unwanted enemies would have done the trick anyway. I just wanted to be sure.
By the way, thanks for the mods, they will indeed make life a bit simpler in LWOTC, which is a tough nut to crack ;)
Mrvecz  [author] 7 Oct, 2022 @ 12:43am 
@Jestimac

Nope, if you miss some of them for any reason, nothing will happen. It will just work for those you simply have, i guess i should mention that in the requierements. But thanks for asking.
Jestimac 6 Oct, 2022 @ 8:30pm 
Hello. It is indicated in the requirements section : "You are using LWOTC and Mod Jam and all the enemy types it has".
Does this mean the autopsy mod will not work (or will generate crashes) if only some enemies have been subscribed (ie not all of them) ?