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as always, I cannot promise anything, but I like your ideas :)
(and thank you so much for enjoying my mod!)
-A desicion to activate the event chain, Because there are moments when your playing a newly released nation or switch your country tag on day 1 and it doesn't pop-up.
-You could also add an event or decision to take ALL of the debuffs.
Maybe when it comes to Air, you get more options, example of 3:
-Air! > I love flying bricks! (Buffs to Heavy Fighters)
-Air! > I have a personal grudge against Factories. (Massive buffs to Strat./Tact. Bombers)
Speaking of Depresso Expresso, I have a new idea for an "Economy" section.
-Our Economy is as Fragile as Glass. (Provides a national Spirit called "Fragile Economy." When you loose one Core Territory and don't take it back within 30 days, you get an economic depression, similar to India's "Famine" mechanic but it nukes your economy by increasing consumer goods usage by 90%, it's up to you whether it should be permanent or temporary.)
As for where could you put it, you could maybe replace the "surprise me" option with a "Randomness" (or something? lol) option that takes you to a new event with the 2 randomizing options (or something like that :P)
Another thing that idk if it is a possibility is giving the event to freshly released nations (That have not got the events yet) (or in some mods like KR/KRX the new nations you create like central america) so those get the buffs too (but this is far less important).
I'm very touched by your comment, and I'm very happy you have enjoyed playing with my mod!
Also I like your idea - I think it fits very nicely with the spirit of the mod. I think the only real trouble would be where to put it. Maybe the semi-secret half hidden options have the space for it. I'm away from my pc for a while, and of course, I cannot promise that anything will get implemented, and if it does, I cannot give you a timeframe at all
(but because the idea is cool, I think there is a decent chance it'll get done, at least at some point)
the option won't appear again if you already have a national spirit from the semi-hidden events. I did this because the hidden event chain gives you the option to go back to the *very* beginning, and so allowing the player to get into a big loop of options could maybe be a bit tooooo strong.
(but you *can* re-trigger the semi-hidden event with the id "uniqueness.21" :) )
(also I believe either the manpower event chain doesn't give you national spirits, which should technically allow you to go through the hidden events twice without any console trickery)