Terra Invicta

Terra Invicta

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Increased CP Cap
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29 Sep, 2022 @ 11:27am
2 Oct, 2022 @ 1:57am
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Increased CP Cap

Description
This mod increases the starting control point cap to 150 from 100, and 2x the cp bonus that the repeatable research 'Management Research' gives you. +10 instead of +5 every time you research it. (It’s +3 in the current version, +5 in latest beta patch.) Both CP increases will apply to new games and existing saved games.

Sometimes you just want to sit back and have a relaxing evening taking over the planet. But every time you’re ready to add a new country to your collection, that pesky control point cap gets in the way. We’ve all been there.

Other control point research also increased. For example 'Transnational Coordination', 'Global Command Structure', and 'Transnational Management' are later game techs that increase your CP cap by +25 in the base game but by +50 with this mod.

This increased bonus effects the player, all other factions, and the aliens.

I pulled the CP bonus multiplier values out of a hat. No testing, no idea how this changes game balance but it’s probably easier and more snowbally. Maybe increase your game difficulty to make up the difference. It doesn’t seem to break the game so far.

If you want to change this CP bonus, find your mods folder in 'Steam\steamapps\common\Terra Invicta\Mods\Enabled\Increased CP Cap\' and edit the TIEffectTemplate.json or TIGlobalConfig.json file. This mod is just two files with a few lines of text. ‘Effect_ControlPointMaintenanceBonus3’ is the Management Research bonus and controlPointMaintenanceFreebies is the starting bonus. If you really want to cruise to world domination, change controlPointMaintenanceFreebies to 500 and go wild.

If the mod doesn’t seem to be working, close the game and restart. Mods seem kind of buggy right now. I think you have to download the mod from within the game client, subscribing via Steam doesn't do anything. (Click the arrow, click the CDROM icon). Click to X to go back to the list of mods and make sure it says enabled. Fully exit game and restart. Sometimes I have to start a game, load my save file, save the game, quit the game, and load everything again for the mod changes to show up.

If you can’t get the mod to work you can edit your own TIEffectTemplate and TIGlobalConfig files directory, in the /templates directory. You won’t find controlPointMaintenanceFreebies in the file, it’s not a public field, but if you add a new line it will work.

Updated to increase both starting CP cap and the research bonus.
69 Comments
RedRapture 4 Jul @ 12:47pm 
Haven't experienced that at all. In fact, I've had it where I control all the meganations.
Spectronom 4 Jul @ 6:00am 
This mod will make you lose the game btw. Servants will have unchallenged cp and will take over the world faster than you.
tectaljungle 2 Aug, 2024 @ 2:42pm 
This mod will make you lose the game btw. Servants will have unchallenged cp and will take over the world faster than you.
Metts 22 Nov, 2023 @ 11:44pm 
YESS NOW I CAN HAVE MORE CP YESS THANK YOU
SigmaSquadron 1 Aug, 2023 @ 5:25pm 
Note: In the 0.3.101 update, there is now a campaign start option that allows the player to increase the starting CP cap up to 1250.
Hebrux 15 Mar, 2023 @ 8:18am 
yes
Agarax 9 Mar, 2023 @ 2:38pm 
Does this mod still work?
Okabe Rintaro 13 Nov, 2022 @ 12:56am 
cheese pizza cap?
King Katze THE 2st (Dylan) 29 Oct, 2022 @ 7:15pm 
HAAANK HAAANK DON'T ABREVIATE CONTROL POINTS
Barracuda 25 Oct, 2022 @ 11:44am 
Can confirm doing umbaretz's suggestion fixed the issue of the starting cap not working. Research bonuses worked from the start after doing the dance with installing mods right now. Hope the developers fix the issues with the launcher.