Hearts of Iron IV

Hearts of Iron IV

Not enough ratings
Op Designers B
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
851.182 KB
27 Sep, 2022 @ 4:23pm
2 Oct, 2022 @ 6:12pm
5 Change Notes ( view )

Subscribe to download
Op Designers B

Description
Literally this mod but with diferent values and works with By Blood Alone
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2666335430

This is the chunk of text that changes the values:
location: ...common\country_leader\optraits.txt

leader_traits = {

jet_plane_manufacturer = {
random = no
equipment_bonus = {

#BBA
#Small
small_plane_airframe = {
air_agility = 1
air_attack = 1.0
maximum_speed = 0.25
reliability = 10.0
build_cost_ic = -0.9
air_bombing = 1.0
naval_strike_attack = 1.0
air_ground_attack = 1.0
weight = -0.9
air_range = 1.0
}
small_plane_cas_airframe = {
air_agility = 1
air_attack = 1.0
maximum_speed = 0.25
reliability = 10.0
build_cost_ic = -0.9
air_bombing = 1.0
naval_strike_attack = 1.0
air_ground_attack = 1.0
weight = -0.9
air_range = 1.0
}
cv_small_plane_cas_airframe = {
air_agility = 1
air_attack = 1.0
maximum_speed = 0.25
reliability = 10.0
build_cost_ic = -0.9
air_bombing = 1.0
naval_strike_attack = 1.0
air_ground_attack = 1.0
weight = -0.9
air_range = 1.0
}
cv_small_plane_airframe = {
air_agility = 1
air_attack = 1.0
maximum_speed = 0.25
reliability = 10.0
build_cost_ic = -0.9
air_bombing = 1.0
naval_strike_attack = 1.0
air_ground_attack = 1.0
weight = -0.9
air_range = 1.0
}

small_plane_naval_bomber_airframe = {
air_agility = 1
air_attack = 1.0
maximum_speed = 0.25
reliability = 10.0
build_cost_ic = -0.9
air_bombing = 1.0
naval_strike_attack = 1.0
air_ground_attack = 1.0
weight = -0.9
air_range = 1.0
}
cv_small_plane_naval_bomber_airframe = {
air_agility = 1
air_attack = 1.0
maximum_speed = 0.25
reliability = 10.0
build_cost_ic = -0.9
air_bombing = 1.0
naval_strike_attack = 1.0
air_ground_attack = 1.0
weight = -0.9
air_range = 1.0
}

small_plane_suicide_airframe = {
air_agility = 1
air_attack = 1.0
maximum_speed = 0.25
reliability = 10.0
build_cost_ic = -0.9
air_bombing = 1.0
naval_strike_attack = 1.0
air_ground_attack = 1.0
weight = -0.9
air_range = 1.0
}

cv_small_plane_suicide_airframe = {
air_agility = 1
air_attack = 1.0
maximum_speed = 0.25
reliability = 10
build_cost_ic = -0.9
air_bombing = 1.0
naval_strike_attack = 1.0
air_ground_attack = 1.0
weight = -0.9
air_range = 1.0
}


#Medium

medium_plane_airframe = {
air_agility = 1
air_attack = 1.0
maximum_speed = 0.25
reliability = 10.0
build_cost_ic = -0.9
air_bombing = 1.0
naval_strike_attack = 1.0
air_ground_attack = 1.0
weight = -0.
air_range = 1.0
}

medium_plane_fighter_airframe = {
air_agility = 1
air_attack = 1.0
maximum_speed = 0.25
reliability = 10.0
build_cost_ic = -0.9
air_bombing = 1.0
naval_strike_attack = 1.0
air_ground_attack = 1.0
weight = -0.9
air_range = 1.0
}


medium_plane_scout_plane_airframe = {
air_agility = 1
air_attack = 1.0
maximum_speed = 0.25
reliability = 10.0
build_cost_ic = -0.9
air_bombing = 1.0
naval_strike_attack = 1.0
air_ground_attack = 1.0
weight = -0.9
air_range = 1.0
}

#large

large_plane_airframe = {
air_agility = 1
air_attack = 1.0
maximum_speed = 0.25
reliability = 10.0
build_cost_ic = -0.5
air_bombing = 1.0
naval_strike_attack = 1.0
air_ground_attack = 1.0
weight = -0.9
air_range = 1.0
}

large_plane_maritime_patrol_plane_airframe = {
air_agility = 1
air_attack = 1
maximum_speed = 0.25
reliability = 10.0
build_cost_ic = -0.9
air_bombing = 1.0
naval_strike_attack = 1.0
air_ground_attack = 1.0
weight = -0.9
air_range = 1.0
}

#BBA end
jet_fighter_equipment = {
air_range = 1.0
air_agility = 1
air_attack = 1.0
maximum_speed = 1
reliability = 10.0
build_cost_ic = -0.9
}
jet_tac_bomber_equipment = {
air_range = 1.0
air_attack = 1.0
air_bombing = 1.0
reliability = 10.0
maximum_speed = 3
naval_strike_attack = 1.0
build_cost_ic = -0.9
}
jet_strat_bomber_equipment = {
air_range = 1.0
air_attack = 1.0
air_agility = 1.0
air_bombing = 1.0
maximum_speed = 1
reliability = 10.0
build_cost_ic = -0.9

}
fighter_equipment = {
air_range = 1.0
air_agility = 1
maximum_speed = 1
air_attack = 1.0
reliability = 10.0
build_cost_ic = -0.9
}
cv_fighter_equipment = {
air_attack = 1.0
air_range = 1.0
air_agility = 1
maximum_speed = 1
reliability = 10.0
build_cost_ic = -0.9
}
CAS_equipment = {
air_range = 1.0
air_ground_attack = 1.0
reliability = 10.0
maximum_speed = 1
air_agility = 1
build_cost_ic = -0.9
}
cv_CAS_equipment = {
air_range = 1.0
air_ground_attack = 1
naval_strike_attack = 1.0
reliability = 10.0
maximum_speed = 1
air_agility = 1
build_cost_ic = -0.9
}
nav_bomber_equipment = {
air_range = 1.0
naval_strike_attack = 1.0
reliability = 10.0
maximum_speed = 1
air_agility = 1
build_cost_ic = -0.9
}
cv_nav_bomber_equipment = {
air_range = 1.0
naval_strike_attack = 1.0
reliability = 10.0
maximum_speed = 1
air_agility = 51
build_cost_ic = -0.9
}
heavy_fighter_equipment = {
air_range = 1.0
reliability = 10.0
maximum_speed = 1
air_agility = 1
build_cost_ic = -0.9
}
tac_bomber_equipment = {
reliability = 10.0
air_bombing = 1.0
maximum_speed = 1
air_agility = 31
build_cost_ic = -0.9
}
strat_bomber_equipment = {
air_bombing = 1.0
reliability = 1.0
maximum_speed = 1
air_agility = 1
build_cost_ic = -0.9
}
scout_plane_equipment = {
reliability = 10.0
air_range = 1.0
maximum_speed = 1
air_agility = 1
build_cost_ic = -0.9
}
transport_plane_equipment = {
reliability = 10.0
air_range = 1.0
maximum_speed = 11
air_agility = 1
build_cost_ic = -0.9
}
}

ai_will_do = {
factor = 0
}
}

adv_tank_manufacturer = {
random = no
equipment_bonus = {
armor = {
maximum_speed = 1.0
reliability = 10.0
hard_attack = 1.0
soft_attack = 1.0
armor_value = 1.0
ap_attack = 1.0
air_attack = 1.0
hardness = 1.0
build_cost_ic = -0.5
defense = 1.0
breakthrough = 3.0
}
}

ai_will_do = {
factor = 0
}
}

adv_naval_manufacturer = {
random = no
equipment_bonus = {
carrier = {

carrier_size = 1
naval_range = 1
armor_value = 1
max_strength = 1.0
surface_visibility = -0.9
build_cost_ic = -0.3
reliability = 10.0
naval_speed = 0.5
}
capital_ship = {
build_cost_ic = -0.3
naval_range = 1
naval_speed = 0.5
armor_value = 1
max_strength = 1
surface_visibility = -0.3
reliability = 10.0
}
screen_ship = {
build_cost_ic = -0.3
naval_range = 1.0
surface_visibility = -0.3
max_strength = 1
armor_value = 1
sub_detection = 1
torpedo_attack = 1
reliability = 10.0
naval_speed = 1
}
submarine = {
sub_visibility = -0.7
surface_visibility = -0.9
naval_speed = 1
max_strength = 0.5
torpedo_attack = 1
naval_range = 1
build_cost_ic =-0.3
reliability = 10.0
}
}

ai_will_do = {
factor = 0
}
}
}
1 Comments
Papal States 4 Sep @ 2:49pm 
Were you the one who posted the op modules mod? If so, could you re-post it or something?