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Actually, setting the modifiers above 1.0 does still increase my max health and stamina as I gain corruption. Setting it below 1 does nothing.
Also the Wisp spells are still based on the old version instead of being toggleable. And I dont know if its a mod conflict or something on my end but the new staff is a huge pain to use because the wheel selector is broken. The wheel is off center, doesn't lock your mouse to it and has no arrow showing what you're selecting.
I have trouble with the new spells and overall mechanic. I don't know how to use them or how to learn them. I have sorcery maxed out before the mod. The regular staff is doing regular spells. the Celeantor Staff does not seem to work properly (cursor not showing, hard to use). I see the new spells (like enhanced Imbue Wisp) in the thaumaturgy table, when crafted the item physically looks like a staff, as well as it's description, but does nothing. I do not see how to use the new spells, can you help me understand it better or do you have a video showing how it works?
I was able to craft a spelcasting sword, the Demon Bat slow fall is working and it's awesome! I was able to access to the spells modifications from command: DataCmd SorceryTweaks, since I don't know what ''Mod Control Panel by Hades'' is.
Mod installed on a Dedicated server, only 2 other mods installed (Level 140 - Unlock Everything, and Player Ignores Follower Collision)
Thank you in advance
Can you limit the corruption and the attribute points to be learned with this mod? like max 30 attribute points can be spent in a row (like strength). Or can we remove the Corruption gain complety?
thanks in advance for the answer.
Mods such as multichar, while pretty awesome to use, make some edits to BasePlayerChar...and can lead to issues with compatibility. Altering the load order addresses those kinds of issues.
But like Celeantor said, sometimes forcibly respawning can fix some issues. It causes your character data to be regenerated...or rebuilt by the game engine.
Other than those suggestions, I'm a bit at a loss for other suggestions. Of course, one other method would be to validate or verify the game files through steam. That will make steam scan the files to see if there are any missing or corrupted files and replace them.
I hope that helps.
No one ever said modding would be easy lol
That's definitely strange indeed and not something I ever saw in testing, besides sorcery mods, any that also touches the BasePlayerChar class could in theory cause issues, if you haven't tried it yet though it is a good idea to forcibly respawn your character using the bracelet somewhere you can easily have the gear safe :)
It solves a lot of issues that can occur in older worlds after updates :)
That sounds odd. Do you use any other mods that alter sorcery like: The Compendium of Crawling Chaos? If you do, make sure to be sorcery tweaks at the bottom of the load order.
I've not been playing exiles for a while, so I haven't had a chance to check out all the updates.