Total War: WARHAMMER III

Total War: WARHAMMER III

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Winds Of Magic and Knowledgeable
   
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Tags: mod
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75.874 KB
26 Sep, 2022 @ 8:45pm
26 Jun, 2024 @ 2:12am
6 Change Notes ( view )

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Winds Of Magic and Knowledgeable

Description
Hello!

This mod increases the base winds of magic cap to 150. Also makes the traits Knowledgeable, Primed, Conductor, and Negator give +10 winds of magic cap faction wide.

The Skill "Magical Reserves" will increase the magic cap by +20 for the army.

This mod is a variant of my other mod "Magic and Traits", meant for those who only want the changes to magic.

This mod makes Chaos Dwarf traits "Hateful" and "Extravagant" increase winds of magic.

Makes Kislev Ice maiden traits "Magical Warrior" and "Martial Magician" increase winds of magic.

here is the main mod that changes the WoM Cap and also the cross faction generic traits to be better (and some other traits too).

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2865666437&searchtext=magic

Here is my other mod that changes how sieges work!

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2865643909&searchtext=siege+redo
8 Comments
TURKY-90 7 Jan @ 7:55pm 
thank you :)
raneyfish  [author] 6 Jan @ 5:10pm 
the ai will get the traits as well, but they dont take advantage of them to the point that they would be a threat to the player.
TURKY-90 31 Dec, 2024 @ 11:39am 
hello is this for player only ?
raneyfish  [author] 26 Jun, 2024 @ 2:16am 
All fixed!
MustBeViable 25 Jun, 2024 @ 8:16pm 
Hey 5.1.0 update makes the mod invalid. Here is crash window which comes for me. https://imgur.com/a/ZlxX4n6
raneyfish  [author] 31 Oct, 2022 @ 12:31pm 
ya sure, I dont really play chaos so didn't notice
Brosephus 28 Oct, 2022 @ 11:49pm 
Love the mod. Any chance you could modify the chaos trait "Opened Eyes" to do the same thing? It is functionally equivalent to "Knowledgeable" in vanilla, i.e. gives only 15% bonus exp and nothing else.
less1630 27 Sep, 2022 @ 5:19am 
good