Garry's Mod

Garry's Mod

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Defibrilator [SWEP]
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay, Realism
File Size
Posted
Updated
8.105 MB
26 Sep, 2022 @ 9:00am
15 Sep @ 3:38pm
38 Change Notes ( view )

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Defibrilator [SWEP]

In 2 collections by NextKurome76TheSoldier
My Subbed Stuff
997 items
My Subbed Stuff (bare minimum)
53 items
Description
Did your companion perish and you think just respawning them isn't humane?
Well from the Ghost Hunting Utils & Working Pentagram creator, i bring you a Defibrilator, use it to revive your fallen allies. Atleast this defibrilator has way more uses than those TTT or DarkRP ones.

For showcase, go to the 3:53 timestamp on the video above.

Findable under Weapons Tab-->Other-->Defibrilator

LeftMouseClick=Revives a "Physical" corpse, use on other things to harm or jam them
RightMouseClick=Melee punch (25DMG)

Features:
-Enemy VJ NPCs will become allied if revived
-Insta-Kills robotic enemies
-Jams any kind of vehicle
-Keeps the revived NPC's weapon
-Makes hit alive NPCs spazz and freak out
-Nice sounds
-Pretty effects
-Realistic
-Revives the dead!
-Revived NPCs can be undone
-Works with players

Testers:
-Me
-ScottRim
-NextOrangeTheSlayer2704
-Reece (AKA Riggs)

Tags: Mercy, Medic, Doctor, Paramedic, Rescue, Ambulance, Übercharge, L4D2, Left 4 Dead 2, Hospital, Electrical, EMP, LFS, WAC, Simfphys, Sven Coop, Co-op, DrGBase, BMS, Black Mesa

make sure to check out my other addons if you are interested.
My Workshop Addons
Popular Discussions View All (1)
0
18 Aug @ 8:41pm
does this work on npcs
korgill
202 Comments
NextKurome76TheSoldier  [author] 7 Sep @ 10:26pm 
Seems pretty neat actually
Froze 7 Sep @ 9:40pm 
oh right kurome here's my version of the defib , few tweaks and additions
NextKurome76TheSoldier  [author] 3 Sep @ 12:28pm 
the feature has been broken thanks to the VJ base update
aluno 3 Sep @ 12:21pm 
the vj npcs still get hostile even when i revive them.....
Froze 27 Aug @ 4:04am 
https://cdn.steamusercontent.com/ugc/17873647747162901074/342607EBFAC2B8FCB5D9A64815D7B0528546F8B1/
awesome, got it fixed!
SCK is insane for devs huh...i'm so late to the party hahaha
NextKurome76TheSoldier  [author] 27 Aug @ 2:39am 
But tedious i would assume
NextKurome76TheSoldier  [author] 27 Aug @ 2:39am 
It can manipulate the bones of any viewmodel you use so basically yeah "fixing" that way might be possible
Froze 27 Aug @ 2:38am 
i will try, thanks for the suggestion
Froze 27 Aug @ 2:36am 
with swep construction kit? that can fix model issues?!
NextKurome76TheSoldier  [author] 27 Aug @ 2:32am 
You could try manually adjusting them with swep construction kit