Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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GOH A&Rm (ARM) - Authenticity & Realism (1.053) v3.98
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Tags: Mod
File Size
Posted
Updated
25.344 GB
26 Sep, 2022 @ 12:41am
8 Sep @ 10:43am
269 Change Notes ( view )
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GOH A&Rm (ARM) - Authenticity & Realism (1.053) v3.98

In 1 collection by Max Drechsler [©ARm]
GOH A&Rm (ARM) - Authenticity & Realism
17 items
Description
GoH v.: 1.054 compatibility MACE compatibility


> Steam ARM-collection of addons
>>> Close-Beta preARM > v3.98 #3[boosty.to] (beta)
>> Patchnote v3.98 #2[boosty.to] (actual)
>> Patchnote v3.98 #1[boosty.to]
>> Patchnote v3.97 #1[boosty.to]
>> Patchnote v3.92cfit #3.1[boosty.to]
>> Patchnote v3.92cfit #3[boosty.to]
>> Patchnote v3.92cfit #2[boosty.to]
>> Patchnote v3.92cfit #1[boosty.to]
>> Patchnotes archives[boosty.to]
> Bug-reports[boosty.to]

Originally posted by Max Drechsler:
If you see "{LINK DELETED}", this is an automatic STEAM check. The links will appear in a day.

[boosty.to]

Activation steps
Step 1. Activate MACE
Step 2. Activate ARM or pre-ARM (subscribers[boosty.to] (beta)
Step 3. Activate official ARM addons

Materials
About ARM global modification
Guide: Development and efficiency in Conquest ARM[boosty.to]
Note "Did u know?"[boosty.to]
Manual: Unclock SAVE after GOH-update[boosty.to]
Manual: Fixing load order issues and ARM resource inconsistencies[boosty.to]
Script: Batch-Unclock SAVEs after operations with mods[boosty.to]

Briefly about modification

Authenticity & Realism is a global mod that brings a completely different atmosphere to the game. In the conquest and multiplayer, unique fortification defense and supply buildings are waiting for you, and each nation has its own buildings . In the conquest, new units, weapons and squads for nations are waiting for you, completely redesigned research trees for each nation with distribution by years of war, so that you don't get pumped from the first games to top-end equipment. The economics and logic of the bot's actions have been redesigned. The title theme has been changed and the musical accompaniment has been completely changed. And much more… Also, multiple errors and shortcomings of GOH developers have been fixed.

Exploration mode of conquests by years of war
A global change in the research and economics of the Conquest regime. Implementation in the research tree of the USSR, Germany and Finland. Now the game nations have their own unique branch of research, which is distributed over the years of war: 1939, 1941, 1942, 1943, 1944, 1945.
  • Each year of the war refers to its period, the cost of researching units of a particular year of the war depends on the period.
  • The cost in RP of all units is balanced depending on their effectiveness in a particular year of war
  • In order to move from year to year - you need to open it. The opening price costs a certain number of RP.
Read the Guide: Development and efficiency in Conquest ARM

General Changes (Conquests and Multiplayer)
  • Fortifiers are also available for multiplayer mode
  • The supply mechanics have been redesigned. Line frames have been removed so as not to spoil the battlefield interface. The tent now replenishes sandbags for stationary guns and infantry. Note about mechanic -
    Read the note
  • All corpses remain on the battlefield, loot disappears from them 10 minutes after the death of a fighter in order to reduce the load on the CPU and RAM.
  • Increased the maximum range of pantsershreks and faust-patron
  • Veteran units have increased coefficients.
  • The firing range of signal pistols has been increased

Interface and music
  • The theme of the main menu has been redesigned. Musical compositions and background with animation.

Join to BETA-testing!
[boosty.to]

URL’s another mods


[b2]https://boosty.to/kazancev1987[/b2]
Originally posted by Max Drechsler:
Your financial help is necessary so that I do not abandon the project and continue to develop ARM.
Subscribe and participate with the community during the development process!