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@SuG can you elaborate? if you are asking if seed-based shift predictors, then no they will not work with Chemical Curiosities enabled as we modify the shift pool
@leandro can you elaborate what exactly you are talking about?
Also materials like blood don't work
Adding gas containers is something I have considered for CC, but unfortunately it's already been done by other mods, so I would need to put an interesting spin on it if I were to add it
do you think you could make a seperate modd that adds the gas container?