Noita
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Chemical Curiosities
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File Size
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5.248 MB
23 Sep, 2022 @ 12:31pm
23 Aug @ 9:52am
29 Change Notes ( view )

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Chemical Curiosities

Description
Welcome to Squirrelly's Chemical Curiosities, a massive expansion of the alchemy system, and also a sort of sequel/remastering of Evaisa's Arcane Alchemy!! Comes packed with 80+ materials, 200+ reactions, alchemy-related spells, items, and even an entire ore-generation system!!


Supported Languages
  • Русский (RU) - Last Updated: 07/09/24
  • Português Brasileiro (BR-PT) - Last Updated: 22/05/25
  • Türkçe (TR-TR) - Last Updated: 23/06/25
  • 简体中文 (zh-cn - Last Updated: 23/08/25

Wiki here: https://noita.wiki.gg/wiki/Mod:Chemical_Curiosities
bother UserK if something is missing or otherwise lacking in its documentation!

A few of the (very) many things added:


A localized fungal shift spell!


Slicing Liquid, to make the living things stop


you can spread this stuff!!


New gas canisters???


drink potions!!?!?


grow crystals!!?!!?


perform alchemy in a safe environment!

Untested in Entangled Worlds: feel free to let us know about issues you run into


github for those who like that kinda thing -> https://github.com/Squirrelly13/Hydroxide
discord server for those who like that kinda thing -> https://discord.gg/yE8D99PXMp
Feel free to contact us about... anything really! Suggestions are welcome, bug reports are greatly appreciated, we're more than happy to assist in any form of documentation or translation- just ask if you need help or have questions!

Big thanks to copi for some sprite work, Evaisa for allowing me to put arcane alchemy inside this mod, my playtesters for playtesting, and many more!
Popular Discussions View All (3)
2
8 Dec, 2024 @ 8:29pm
PINNED: Issues & Bug Reports
UserK
1
17 Jan, 2024 @ 1:20pm
Some Constructive Criticism
Stogie
0
2 Apr @ 12:51am
Translation
UserK
256 Comments
UserK  [author] 23 Aug @ 10:02am 
Translation update! Chinese added, courtesy of @Singularity Neko, much appreciated!
UserK  [author] 23 Aug @ 10:01am 
@The Creep is correct, wand liquid is courtesy of Apotheosis

@SuG can you elaborate? if you are asking if seed-based shift predictors, then no they will not work with Chemical Curiosities enabled as we modify the shift pool

@leandro can you elaborate what exactly you are talking about?
leandro 22 Aug @ 10:37am 
those liquid shot spells can u make them work with modded liquid pls?
Also materials like blood don't work
SuG 22 Aug @ 9:04am 
Is there a way to predict the fungal shift like in the base game?
The Creep 18 Aug @ 8:33pm 
@Owo Foxo That sounds like a secret liquid from Apotheosis, Magus Elixis . It's designed to be super hard to find naturally, so there might be a weird mod interaction causing it spawn? Or you got super lucky, one of the two.
OwO Foxo 18 Aug @ 12:01pm 
hey i cant find a wiki for this mod but i have a question. a potion room spawned and a bunch of them got destroyed. then they looked like they mixed into like a neon pink liquid that spawned a ton of wands?? anyone know what that was?
UserK  [author] 13 Aug @ 6:44am 
perhaps I could do something as a part of the Fluent Fluids branch
UserK  [author] 13 Aug @ 6:42am 
@Sloup Unfortunately I believe you have the wrong mod, are you perhaps thinking of the Balloons from Graham's Things?
Adding gas containers is something I have considered for CC, but unfortunately it's already been done by other mods, so I would need to put an interesting spin on it if I were to add it
Sloup 12 Aug @ 9:41am 
i cant find a container that can store gasses mod anywhere else, but i also like vanilla..
do you think you could make a seperate modd that adds the gas container?
Ore_44 30 Jul @ 11:04am 
awesome mod:tobdog: