Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Sten's Civilization 6 Gameplay
   
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Description
Sten's Civilization 6 Gameplay Collection
Mod collection designed to be playable in singleplayer or with friends if subscribed to by all players.
Contains gameplay changes and is not playable in vanilla multiplayer games.

Designed to enhance the vanilla civilization experience instead of overhauling it.


Changes:
• Gameplay • Unique improvements don't disappear when conquering enemy city • Districts can now be placed on forest without removing the forest • Can build districts on forests before researching Mining • Build forts using a expansionist to claim tiles outside of your city boundaries • Scout's can build watchtowers, giving vision to the unit when occupying it • Map features and resources • Sukritact's Oceans • Add Kelp forest terrain feature • Adds Caviar, Coral, Lobsters, Dyes, Abalone and Stingray luxury resource • Adds Seals and Squid bonus resource • Sukritact's Resources • Adds Cheese, Obisidian, Gold and Shark luxury resource • Adds Camels and Bisons resource • Wetlands • Adds Peat and Swamp resource • Adds Oasis Garden improvement (Food and Gold) • Adds Irrigation farm improvement (Regular farm, can be build on desert floodplains) • Adds Reed home improvement (Food, unharmed by natural disasters) • Map's and map generation options • Plentiful (+20% more) and Truly abundant (+50% more) resource setting • Districts • New Arsenal district (Military and production) • New Waterfront district (Food and growth) • Commercial district now gets adjacency bonus from oasis • Fort's have yields (production and housing) • Natural wonders • Grand Canyon • Great blue hole • Ngorongoro Crater • Tonlé sap
Items (18)
Capture Unique Improvements
Created by Sejick
No Longer Maintained This mod has not been updated since 9/16/2019. It may or may not still function correctly. Anyone who wishes may feel free to create a fork of this mod and modify it however you like. Capture Unique Improvements Unique improvements can...
Green Cities - Districts in Forest
Created by JNR
Allows building districts on Forests. Beautiful cities with trees among them. No more waiting for Mining to finish because there is a forest in your desired district spot - instead build it right away. Build attractive neighborhoods right inside the lush g...
More Maritime: Seaside Sectors
Created by Albro
More Maritime: Seaside Sectors This mod aims to expand the infrastructure available for your coastal cities by introducing 2 new Districts and 5 new Buildings! https://i.imgur.com/T4aRB2c.png For a full design breakdown of the effects in this mod, see the ...
Sukritact's Grand Canyon
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/rq5cDO1.png The Grand Canyon is among the earth’s greatest on-going geological spectacles. Its vastness is stunning, and the evidence it reveals about the earth’s history is invaluable. Its geologic recor...
Sukritact's Great Blue Hole
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/PzLX8Tl.png About 100 km (62 miles) off the coast of Belize lies the Lighthouse Reef, a small atoll glowing in vibrant hues of turquoise, teal, peacock blue, and aquamarine. Within this small sea of light...
Sukritact's Ngorongoro Crater
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/Aa4s5tL.png The stunning landscape of Ngorongoro Crater—the largest unbroken volcanic caldera in the world—combined with its spectacular concentration of wildlife is one of the greatest natural wonders of...
Sukritact's Oceans
Created by sukritact
https://i.imgur.com/1UAbU2D.png May not be compatible with Yet Not Another Map Pack. Your mileage will vary. https://i.imgur.com/Nlx9yDp.png Oceans is a brand new Game Mode that will breathe new life into the world's coasts, with new resources, new feature...
Sukritact's Resources
Created by sukritact
https://i.imgur.com/1UAbU2D.png Adds a number of extra resources to the game. This mod currently adds: Pasture: Cheese (Luxury), +1 Food, +1 Culture. Camels (Bonus), +1 Gold, +1 Production Quarry: Obsidian (Luxury), +1 Science. Mine: Gold (Luxury), +2 Gold...
Sukritact's Tonlé Sap
Created by sukritact
https://i.imgur.com/1UAbU2D.png http://i.imgur.com/2XTKDjm.png Tonlé Sap, commonly translated to “Great Lake”, refers to a seasonally inundated freshwater lake, the Tonlé Sap Lake and an attached river, the 120 km long Tonlé Sap River, that connects the la...
Tomatekh's Historical Religions
Created by Tomatekh
This mod adds additional historical (pre-modern and indigenous) religions to the base game. Leaders previously lacking a religious preference (Aztec, Greece, etc.) are updated to prefer an appropriate historical religion. Several additional generic icons a...
Truly Abundant Resources
Created by p0kiehl
UPDATED FOR NEW FRONTIER PASS This mod creates two new resource settings in map options called "Plentiful" and "Truly Abundant." It also adds optimizations to the game's resource placement that apply to all Resource options, not just Plentiful and Truly Ab...
Sailor Cat's Watchtower Improvement
Created by Sailor Cat
Introducing the watchtower improvement, which can be built by recon units, such as the scout, to help your civilization better explore and monitor. Occupying units have +2 Sight and can see through woods and jungles. +1 Sight for units occupying adjacent E...
Wetlands
Created by JNR
Wetlands are among the world's most productive ecosystems. Throughout history, many people have relied on them to provide for their needs - food, construction material, and fuel. In Civilization VI, however, they are barely represented, and only with very ...
Castles - Better Forts
Created by JNR
Forts and other Military Improvements provide yields to their tiles (mostly production) as well as Housing. This makes them a more viable alternative especially on hills. Does not require Gathering Storm, but if you have it, the changes extend to the Pā. F...
Oasis Caravanserai
Created by JNR
UPDATE: Compatible with GS (optional) now. Commercial Hubs receive a major adjacency bonus (+2) from every adjacent Oasis. If you have Gathering Storm, this bonus applies to the Suguba, too. Oases often served as important waystations for desert caravans a...
Passable Ice
Created by Sailor Cat
Units at sea can now navigate ice. Each ice tile costs an extra 3 movement to pass. Submarines ignore this cost. ...
Bonus Resource Improvements
Created by JNR
Bonus Resources live up to their name: This mod adds a unique bonus to every bonus resource which it provides to any city having a tile with it. These bonuses include a total of 5 new improvements as well as major mechanical changes to how you will plan yo...