Total War: WARHAMMER III

Total War: WARHAMMER III

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More impactful attrition
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Tags: mod
File Size
Posted
Updated
161.454 KB
19 Sep, 2022 @ 7:05am
3 Sep @ 1:07am
18 Change Notes ( view )

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More impactful attrition

In 1 collection by Trakaan - Adventurers Guild Inc.
Trakaan's TWWH3 Mods
17 items
Description
This mod changes the amount of reduction to attrition damage the Ai receive based on difficulty.

It is meant to emphasize some features and change the way the campaign unfolds ( for example corrupted places are more impactfull to orderly races, defensive rites (like sandstorm or jungle attrition are more impactfull too ! )

Attrition for the AI is more impactfull
In base game the Ai can ignore attrition on harder difficulties. This mod makes it so the Ai will still take less attrition than you but a least a little so it is more carefull not to go in dangerous terrain and thus more true to the lore.
Values changes from : -30, -50, -60, -70, -80 to -0, -5, -10, -15, -20


More damage from attritions
ALL attritions make more damage (to both the Ai and the player) so be carefull when you venture in a dangerous place.
A "Grimdark version" with higher values is available here : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2973266889

Removes the 0 cost for the AI to occupy ruins
In base game it costs nothing to the Ai to colonize (no money, no % of troops). This mod makes it so it cost something so it cannot instantly conquer (or reconquer) cities.
If the occupation cost for the human is of let's say 100
Values would have been changes from 0, 0, 0, 0, 0 to 100, 100, 75, 50, 25.
PS: if you don't want this feature : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3283799873


Compatibility
Compatible with most mods (but may overwrite or be overwritten by mods modifying the same things)
Should be save game compatible but it is recommended to start a new campaign for the "full experience"

Feedback welcomed and rating apreciated ! =)

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You can find me everywhere by checking my Linktree: https://linktr.ee/vincentlgamedev
and if you want to support you can check and share my last project there! =)
66 Comments
东风61 3 Sep @ 2:30am 
Thanks
Trakaan - Adventurers Guild Inc.  [author] 3 Sep @ 1:11am 
Updated for 6.3 no changes
东风61 2 Sep @ 6:28pm 
Updatda pis
Dumbledood 16 Aug @ 2:04pm 
Thanks for this. I play on VH/VH and without it, attrition for the AI just isn't a mechanic. And with it, attrition does a small amount. It's nice. Feels balanced.
Steve Kølle 3 Aug @ 3:50am 
Absolutely needed above normal difficulty, thanks! :D
Trakaan - Adventurers Guild Inc.  [author] 17 Jun @ 7:04am 
Updated for 6.2. no changes
Trakaan - Adventurers Guild Inc.  [author] 10 Jun @ 11:48pm 
The values for replensihment are the same as in a vanilla game.
I still have it there because it was needed before but they reduced replenishment a while back so my modifications weren't neeeded anymore.
I could delete theses lines form the mod entirely
XIII07 10 Jun @ 1:00pm 
Love this mod idea!
What changes does it do to replenishment? It buffs it too for AI and player based off the difficulty if I read the tables right in the mod file?
Or are those the vanilla values anyways and nothing gets changed?
glythe 29 Apr @ 11:50pm 
Thank you so much! AI cheating on attrition completely ruins the flavor of the game about who controls land.
Trakaan - Adventurers Guild Inc.  [author] 26 Mar @ 9:35am 
Updated for 6.1. no changes, Enjoy! Check my other projects if you want to support what I do =D