Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

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CTW units and scout attack
   
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4.082 MB
18 Sep, 2022 @ 6:02am
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CTW units and scout attack

Description
This mod adds a few ctw units to normal quickmatch (not all of them yet) & also gives late game scouts an attack.
Disclaimer: This mod is not ballanced or competative it is just made for fun. Originaly made for T&P (use at own risk)
2 Comments
The Grand Inquisitor  [author] 18 Sep, 2022 @ 6:03am 
Commandos, Special Forces & Elite Special Forces receive a working attack. For smother animation they only use the knife throw attack for all attacks and abilities. In order to make the attack work I used the particles used by Shock Infantry.
The Grand Inquisitor  [author] 18 Sep, 2022 @ 6:03am 
This mod adds a few ctw units to normal quickmatch (not all of them yet) & also gives late game scouts an attack.
Disclaimer: This mod is not ballanced or competative it is just made for fun. This mod was originaly made for thrones and patriots so there could be problems (use at your own risk).

Germans: Junkers (replaces Musketeers, but not indexed as an unique unit since it would crash the game as there is an 8 unique unit limit per nation)
Spanish: Conquistadors (replaces Dragoon & Carabineer)
Greeks: Bandeirantes (since there is no Portugal in normal games I gave them to the Greeks since I heard they were strugling) (Replaces Elite Pikemen & Fusiliers)
French: Imperial Guard (added as an extra infantry choice, does not replace musketeers)
British: SAS (replaces Elite Special Forces + they have an attack now)
Americans: Humvee (added as an extra vehicle choice, does not replace armored cavalry)
Russians: Nuclear Missile Sub (replaces Attack Submarine)