Barotrauma

Barotrauma

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Humpback-R
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18 Sep, 2022 @ 2:47am
10 Jan @ 2:07am
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Description
A refit of everyone's favorite surplus military sub. Most changes keep the vanilla layout and function with some quality of life additions and tweaks.

- Four new suit cabinets; one next to the bridge, one next to the reactor, one just outside of electrical on the top floor, and finally one slap right in med bay.

- Expanded storage options in the forms of an extra cabinet next to the fabricator, three extra coilgun ammo box racks on either end of the gunnery area, and a new crate rack on the top of the stairwell between the engine and medical.

- New and expanded secure storage for the armory, being three total new safes for Security and Capitains to store the more dangerous items aboard the sub.

- Expanded storage and a new surgical bed to sleep off minor injuries has been added to medical.

- Shifted the storage crate rack from behind the stairwell to in front of it to add room for a plant pot.

- A new personal storage safe for the Capitain next to the navigation console.

- A rudimentary automation upgrade to the reactor.

- A little easter egg hidden i'm sure you will see once you start getting into serious combat.

And a few other small things i'm sure I forgot to mention in this description.


1.0.7 update: Added some visual flair and furniture scattered around the sub. Wanted to convey the idea that this sub has been in service a while and the crew has made it their home well and truly.

Bonus points if you understand the model number reference!

1.0.10 update: Did a lighting pass across the entire sub. Upped the brightness and added some themeing with some of the lights, like with Medical for example I made the lights a harsh bright white to invoke the feeling of a doctor's office. Hopefully things are a bit easier on the eyes by default now.

1.0.12 update: Should be one of if not the final updates to this sub. Swapped out two of the doors to be windowed versions. Specifically the doors that lead to the engine/reactor and the door that leads to the dive room. Also added a drainage vent to the engine room to match the one in the forward ballast and allow some passive drainage into the back ballast.
And the big one for this update, CAMERAS! There are a total of 8 cameras scattered throughout the sub to help keep you informed of what's going on and where. Should have all the major sightlines covered altho i've left a few dead angles depending on what doors are opened or closed. I replaced the pariscope with the camera system since in my experience people tend to look around with the guns anyway and the periscope goes unused a majority of the time.

1.0.22 update: Well, the hoist the sails update is here and with it a neutering of the reactor control setup installed on this sub. It still does it's best to keep things from melting down but it's nowhere near as robust as it was beforehand. The battery array is much more important post update so i've added an array charge display to the reactor room to get a better understanding of the power situation while working the reactor. Also changed about the array is i've doubled the capacity of all the batteries so now the sub should be able to run it's self for longer than 20 seconds if the reactor goes down. Speaking of the reactor, try to not overload it with either too many rods OR too high tier of rods. Reactors are much more tempermental in this post-update world.

1.0.26 update: Small one this time, added two new custom buttons to the nav console to toggle the airlock doors and airlock hatch. That way captains can empty out the airlock manually if crew forgets to close one of the doors after an EVA mission (It happens way more often than you'd think)

1.0.28 update: Added a battery charging dock in the dive room just for convenience. Also added a depth charge tube under the reactor area of the sub just for fun. Those of you who are sick of the railgun can use this as an excuse to swap it out for something else while keeping an option for downward firepower, albeit much harder to make effective use of. Have fun dropping nukes on pirates and wrecks!

1.0.29 update: It's been a while! Added two new suit racks, one outside of electrical on the top floor and one in med bay. Moved things around slightly and made room for another ammo shelf to give somewhere to store depth charges now that the launcher has been added.
1 Comments
Ordinator Oni 19 Sep, 2022 @ 6:07pm 
Most fun campaign I've had yet, and definitely better feeling QoL than most custom subs I've tried, which are usually missing something or more convoluted than this one.