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- timedaction是有问题的,传送太远会导致传送失败,直接传送会比较好
- 菜单不自动关闭,改成这样就可以了:
======
--local reset = submenu:addOption(getText("IGUI_WAYSTONE_MasterReset"), submenu, nil)
local reset = submenu:addOption(getText("IGUI_WAYSTONE_MasterReset"))
--local resetSub = self.invMenu.context:getNew(self.invMenu.context)
local resetSub = self.invMenu.context:getNew(submenu)
--resetSub:addOption(getText("IGUI_WAYSTONE_MasterResetConfirm"), reset, self.BindMaster, getPlayer())
resetSub:addOption(getText("IGUI_WAYSTONE_MasterResetConfirm"), getPlayer(), self.BindMaster)
--self.invMenu.context:addSubMenu(reset, resetSub)
submenu:addSubMenu(reset, resetSub)
======
好,交给你了
你需要找到你的服务器设置文件 ini ,拉到最底下,找到 AntiCheatProtectionType 那一坨,把 Type2 置为 false (我一开始记成 3 了,不过后来查了一下大概是 2,你可以试试)。
这游戏服务器有速度检测,移动太快(TP当然算)会把你扔回原来的位置