Back 4 Blood

Back 4 Blood

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[DEC 16 2022] NM/NH Ultimate Guide
By Yuki
This guide provides my personal builds that have been adjusted to better performance and/or modified to include new cards from the latest expansion. This guide will be updated occasionally.
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Introduction & Patch Notes
Hello viewer,

I have made a new, improved list to my builds from the previous one. If you would like to see, please click this link.

Please note, my builds are not 100% perfect. I have made these to my preference and it is encouraged that you make the necessary changes to them to suit your playstyle and depending on whichever act you are playing. I do not take into consideration that these builds are meant for quickplay. They're not, and these builds will shine brightest with a coordinated team.

DECEMBER HAS ARRIVED. PLEASE CHECK THE UPDATED LIST AND DESCRIPTIONS.

December 16, a few days after the 3rd and final expansion from the Annual Pass.

*Updated all builds after the Blood of River update.
*Updated Cleaners & Weapons to include AR and SMG weapons, removed LMG details.
*NEW Tala Bleed deck.
*Removed AR/LMG build and replaced it with SMG build for Tala.
*Removed 2nd choice decks from some categories.

THIS GUIDE WILL NO LONGER BE UPDATED. RIP BACK 4 BLOOD.
Cleaners & Weapons
Shotgun Class: Preferred cleaner choice (3): Sharice (Bolstered Health + Armor Spawns) and Walker (Extra Damage + Highlighted Pings) and Karlee (Sense Hazards + Quick Slot)

AA12
Super 90
870 Express
Tac14
Pros: Automatic, efficient crowd clearer, outstanding with Buckshot Bruiser.
Pros: Semi-Automatic, good at horde clearing, proficient with Buckshot Bruiser.
Pros: Fast Pump-Action, decent horde clearer, good stumble power.
Pros: Great stumble power, tallboy-friendly, most damage per shotgun shell.
Cons: Very ammo heavy, very low firepower per shotgun shell.
Cons: Ammo heavy, not tallboy-friendly.
Cons: Slower reload time, lower handling/performance.
Cons: Short magazine size, bad horde clearer, limited with Buckshot Bruiser.


Sniper Class: Preferred cleaner choice (2): Jim (Reload Speed + Stacking Damage) and Walker (Extra Damage + Highlighted Pings)

M1A
Phoenix 350L
Barrett M95
Pros: Newbie friendly sniper rifle, easy to handle/fire.
Pros: Middle-ground bolt action rifle with exceptional damage, decent fire rate, high stumble power.
Pros: Highest stumble power per shot, takes fewer shots to kill specials.
Cons: Very ammo heavy, low stumble power.
Cons: High recoil, requires good accuracy.
Cons: Very low fire rate, slowest reload time, requires good accuracy (not wasting shots).


Support Class: Preferred cleaner choice (2): Doc (Special Doc Heal + Team Trauma Resistance) and Mom (Support Slot + Team Temp HP Decay)

Ranch Rifle
M4 Carbine
AK47
M16
Scar
Pros: High damage, high accuracy, ammo efficient.
Pros: Classic automatic rifle, balanced weapon of choice.
Pros: High damage, increased range.
Pros: 3 round burst, moderate damage, high fire rate.
Pros: High damage, increased range.
Cons: Low fire rate, the only AR that is semi-automatic.
Cons: Low damage, reduced range.
Cons: Reduced accuracy upon continuous fire, poor handling.
Cons: Can be inefficient on ammo due to 3 round burst.
Cons: Short magazine size, lower fire rate.


SMG Class: Preferred cleaner choice (2): Hoffman (Offensive Slot + Team Ammo Capacity) and Tala (Bleed Damage + Jeff + Warped Chest)

UMP45
MP5
Vector
Uzi
Pros: Moderate damage, balanced accuracy and range.
Pros: Increased mobility, high fire rate, balanced weapon of choice.
Pros: Fastest fire rate, moderate damage, balanced weapon of choice.
Pros: Default SMG, long magazine size, high fire rate.
Cons: Low fire rate, reduced mobility.
Cons: Low damage.
Cons: Short magazine size, having to reload more often.
Cons: Shortest range, poor accuracy and handling.



Melee Class: Preferred cleaner choice (2): Holly (Heal per kill + Team Damage Resistance) and Sharice (Trauma Resistance + Armor Spawns)

Bat
Fire Axe
Machete
Hatchet
Iron Claws
Decent stumble power, good horde clearer, fast swings. Weaker than machete in terms of ridden sweeping.
Very high stumble power. Bad horde clearer, slow swings, consumes more stamina.
Very good horde clearer, fast swings. Low stumble power.
Very fast overhead swings, good stumble power. Consumes more stamina, bad horde clearer.
Fast slashes, bleed damage over time, consumes little stamina. Low stumble power.
Shotgun


A powerful short-ranged build with dexterity and intense damage, specialized for shotguns of any kind. Most useful in a coordinated team of 2 or more.

Card notes:
Money Grubbers is a substitution economy card. Replace with any other economy card you'd like.
Alternate cards include most Team Effects and Utility cards such as Ammo For All and Tool Belts.
Sniper


A one helluva punch build meant for the eagle eye, only for clean, precise kills. Most useful for a squad of 4.

Card notes:
Money Grubbers is a substitution economy card. Replace with any other economy card you'd like.
Alternate cards include most Team Effects and Utility cards such as Ammo For All and Tool Belts.
Melee


Killing ridden with bullets not your style? This deadly melee build will keep you up and is bloody fun. Works best in a team of 2 or more.

Card notes:
Ether Bomb is not necessary. Replace it if it doesn't fit your style.
Alternate cards include most Team Effects and Utility cards such as Ammo For All and Tool Belts.
Semi-Support


A backbones support build equipped with essential healing cards and damage. Works best with a coordinated squad of 2 or more.

Card notes:
Money Grubbers is a substitution economy card. Replace with any other economy card you'd like.
Alternate cards include most Team Effects and Utility cards such as Ammo For All and Tool Belts.
SMG


Newly arrived SMG build, focused around fast fire rate and, of course fire itself. Works best in a team of 2 or more.

Card notes:
Money Grubbers is a substitution economy card. Replace with any other economy card you'd like.
Alternate cards include most Team Effects and Utility cards such as Ammo For All and Tool Belts.
Final Words
If you found this guide to be useful, please leave a rate up. Please leave a comment if you have a question. I will be adding/changing a lot in this guide as time goes on, so leaving a favorite would help!
32 Comments
yao199 7 Mar, 2024 @ 12:58pm 
hey Yuki, thank you for taking your time and creating those guides, they're super helpful. I just have a quick question: which of the two guides is more up to date?
Yuki  [author] 16 Dec, 2022 @ 6:10pm 
Updated the guide to have relevant builds. Enjoy!
Rats In My Bread 14 Oct, 2022 @ 6:22pm 
thank you your builds help me carry my friends
Yuki  [author] 14 Oct, 2022 @ 7:34am 
The AR build should be solo friendly unless you're looking to play something else.
Rats In My Bread 13 Oct, 2022 @ 11:57pm 
Can you do a solo deck guide srry if you've been asked alot
Yuki  [author] 9 Oct, 2022 @ 9:49pm 
Thank you so much! I can add a recommended cleaner list for each build in the following week. I will also include what types of weapons are preferred based on my experience, but any weapon of choice is fine too.
Xerios 9 Oct, 2022 @ 8:23pm 
Thanks for the guide. Will check some of these out. Upvoted and awarded. Can you add a recommended cleaners section for each build? Would definitely help as a newer player who just purchased with the most recent sale.
Yuki  [author] 5 Oct, 2022 @ 2:18pm 
Update as of 10/04: Made small description change for Support and Melee. Next guide update will be on October 11th.
Yuki  [author] 1 Oct, 2022 @ 8:43am 
Melee: I'm aware EMT Bag doesn't affect the gadget. I'm not going to add Med. Expert because as you said, it would be taking away the medic's job.
Support: Bravado is a replaceable card, I just put it in there because it's an option. I don't need a lot of medic cards to fulfill my role, it's not necessary, unless you are new to being support, then yes, but this is for higher difficulties.
Sniper: I should've explained this since it is confusing why I need OYM or even Exp. Stimulants. Reload Speed is essential to load out as much damage as possible, and it's very important during hordes. I'm not just slapping it on for ammo, and it also benefits the team overall. Also, who said you can't assist in "healing" as a non-support? That's just utterly ridiculous.
Shotgun: Again, an option to consider, you can easily replace it with another copper/reflex card. Well Rested is a team card, everything I put in isn't just for the benefit of myself. Patient Hunter is preference. (2/2)
Yuki  [author] 1 Oct, 2022 @ 8:41am 
"I have made these to my preference and it is encouraged that you make the necessary changes to them to suit your playstyle and depending on whichever act you are playing."

I will make some changes to the guide for a better understanding and update it in the following week to avoid misinterpretations that I don't always change one or multiple cards within a build when I play outside of quickplay. I do acknowledge minor inconsistencies within the builds, especially melee and will correct it to be more efficient. I'm going to explain why I put said cards into the builds. Please note, I didn't make these on the intent for quickplay, I think that's important to realize that most if not all of them benefit the entire team in the long run. This is also my last response until I update the guide. (1/2)