Back 4 Blood

Back 4 Blood

Not enough ratings
All My NM/NH Builds
By Yuki
These are my favorite B4B builds that can't go wrong. Each build is set to a "default" state, but you can definitely change the stats depending on your style or mission.
   
Award
Favorite
Favorited
Unfavorite
Getting Started
EDIT: I have posted a new guide. You can check the updated builds here.


DISCLAIMER: My builds are not perfect. Some builds are fine tuned to be specifically duo (2 players) only. They are fitted to my playstyle and are often updated based on new changes.

This guide was made shortly after Children of the Worm was released. Please keep in mind most of the builds listed below were made before that. I decided to make this simple guide for struggling Nightmare+ players with almost ANY act. I have used the majority of the decks on NH and completed Act 5 within a day using the shotgun build. If you have questions or suggestions, please feel free to leave a comment!

P.S. Glass Cannon will be your favorite card. Trust me.
Slayer [Shotgun] (NH)

Last 5 cards - specifically for duo runs. Please make adjustments if needed. Add speed cards (Run Like Hell + Mad Dash) for specific acts. My top favorite to play. Bravado is recommended on this build. Very easy to play.
Nemesis [Sniper] (NM/NH)

Last 5 cards - specifically for duo runs. Please make adjustments if needed. Add speed cards (Run Like Hell + Mad Dash) for specific acts. Replace Chemical Courage for Poultice for self-healing over damage. Easy/Intermediate to play.
Angel [Support] (NM/NH)

Last 5 cards - specifically for duo runs. Please make adjustments if needed. Add economy cards (Lucky Pennies + Share The Wealth) for squad runs. Question yourself whether it's important to have more effective healing or money by the end of the mission. Work around the medic build and find a suitable solution for yourself and your team to better your chances for victory. Intermediate to play.
Hitman [Assault Rifle/LMG] (NM/NH)

Last 5 cards - specifically for duo runs. Please make adjustments if needed. Add speed cards (Run Like Hell + Mad Dash) for specific acts. Stealthy Passage is recommended on this build. Easy/Intermediate to play.
Champion [Melee] (NM/NH)

Last 5 cards - specifically for duo runs. Please make adjustments if needed. Melee build solely for ridden killing. For damage melee, decide to replace cards with Mean Drunk, Crippling Frequency, Ignore The Pain, and Glass Cannon. Intermediate to play on NM. Hard to play on NH.
Firewall [Accessory] (NH tested + completed before August Update)

**Specifically for duo runs. Please make adjustments if needed. Add speed cards (Run Like Hell + Mad Dash) for specific acts. Pyro is recommended. NOTE: Very hard to play. Please use with caution on NH.
Terminator [Any Weapon] (NM)

Specifically for duo/squad runs. Please make adjustments if needed. Any weapon will suffice. This build was made before the August update, please feel free to add any of the new cards to this build. Easy to play.
4 Comments
Yuki  [author] 16 Sep, 2022 @ 5:27pm 
Yuyu ちゃん 16 Sep, 2022 @ 2:00pm 
alright sounds good :woodlehappy:
Yuki  [author] 16 Sep, 2022 @ 8:16am 
It affects the healing from melee kills. I will make a new guide soon with updated builds :Speech_Alert:
Yuyu ちゃん 16 Sep, 2022 @ 7:52am 
Can i ask a Question , why does the melee deck have EMT BAG?