Total War: WARHAMMER III

Total War: WARHAMMER III

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Victory Conditions Overahaul - Extended Multiplayer Submod [EoM]
   
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File Size
Posted
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214.004 KB
14 Sep, 2022 @ 12:42am
2 Dec, 2023 @ 7:07am
7 Change Notes ( view )

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Victory Conditions Overahaul - Extended Multiplayer Submod [EoM]

Description
Announcement of End of Maintenance

Hi everyone,

I have an announcement to make, and it is that, after seven years of modding, I have decided it is time for me to step aside. My personal situation has changed a lot since I started, and sadly, I do not have that much time, resources, or energy left for gaming, imagine modding. I hope you can understand and respect that decision.

Most of my mods will enter a status of End of Maintenance, where I will stop giving them regular updates. Nearly all of them should still work even if they happen to have the Outdated flag, but in case some of them do not, and you want to inherit them, please feel free to ping me on Discord. We can discuss that. It is still possible that from time to time, I still push an update if I feel like it or if there is a small, easy-to-fix bug, but we do not have to consider that will be the norm.

So, this being said, thank you all very much for all your love: support, positive comments, donations, ideas, and everything you have shared with me over the years. This all has meant a lot to me. What started as a small hobby for myself grew into a community where I hold tens of thousands of subscribers, with some of the mods crossing the 50k barrier. It makes me sad to leave; it has been a hard decision, but I think it will be for the better.

Wish you the best folks,
Wolfy



Introduction
You start a multiplayer campaign. It doesn't stop after 100 turns. Nice.

It is a submod instead of a flag there because MCT causes bugs on multiplayer. If MCT is fixed some day I would integrate both mods into one.

Support My Work
If you want to help me, the cheaper an easier way is to leave a like. It improves the mod visibility and helps the community around it to grow bigger. Of course, you can also share it!

If you have a GitHub account, I also appreciate likes over there. Stars help me show off a better portfolio, which is useful as I work as a Software Engineer. More useful than you would think! Here is the whole list: https://github.com/topics/wolfy-mods

Finally, if you want to support economically my job, feel free to donate via Patreon[www.patreon.com] or PayPal[paypal.me]. I use that money to buy DLCs, so at the end of the day it is reinvested into modding.

[discord.gg][paypal.me][www.patreon.com]
11 Comments
Wolfy  [author] 19 Jan, 2024 @ 2:13am 
Announcement of End of Maintenance

Hi everyone,

After seven years of modding, I've decided to step aside due to significant changes in my personal situation. Unfortunately, I no longer have enough time, resources, or energy for gaming and modding. I appreciate your understanding and respect for my decision.

Most of my mods will be classified as End of Maintenance , with regular updates ceasing. While many should still function, if any encounter issues and you wish to take over, please contact me on Discord. Updates may occasionally occur for minor bug fixes or if I'm inclined, but this won't be the norm.

Thank you all for your overwhelming support over the years—love, positive comments, donations, ideas, and everything shared. It means a lot. What began as a personal hobby has grown into a community with tens of thousands of subscribers, some mods surpassing the 50k mark. Leaving is tough, but I believe it's a decision for the better.

Wish you the best folks,
Wolfy
Wolfy  [author] 2 Dec, 2023 @ 7:10am 
Updated for 4.1.2
Bibby6579 5 Nov, 2023 @ 10:36pm 
Will note, that either this submod or the main Overhaul mod cause massive desync problems in Multiplayer when used with certain other mods. Me and my friend have a decent amount of mods in a collection we made, and we wanted to use this. However after 1-6 turns (6 if were real lucky, typically the first turn it crashes) we'd be hit with consistent desyncs and eventually the full game. From what my friend says, the submod conflicts with the Original Overhaul mod... idk how thats physically possible but he says that its due to the fact that even in his singleplayer campaign, (And afterword with our multiplayer campaign) That for some reason, we have Co-op victory conditions and things along that line.

I am not sure if this is intentional...? or if were not actually supposed to use both mods together and only use one or the other depending on the game were playing (Singleplayer or multiplayer).
Wolfy  [author] 25 May, 2023 @ 10:06am 
Updated for 3.1.0
Wolfy  [author] 29 Apr, 2023 @ 3:04am 
Updated for 3.0.0
Cheval Homosexual 14 Apr, 2023 @ 6:02am 
Does this still work?
Metroxide 23 Nov, 2022 @ 2:41pm 
If you don't use this mod, will multiplayer games literally just end at turn 100?
Wolfy  [author] 23 Nov, 2022 @ 1:23am 
Updated for 2.3.0
Wolfy  [author] 21 Oct, 2022 @ 11:30am 
Introduction
You start a multiplayer campaign.
Wolfy  [author] 18 Oct, 2022 @ 5:09am 
Updated for 2.2.0