Barotrauma

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Zidrom MKVI Recommisioned
   
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8 Sep, 2022 @ 4:06pm
12 Sep, 2022 @ 9:36am
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Zidrom MKVI Recommisioned

Description
Modifed Zidrom MkVI, all credits to intial creation and design goes to DragonWolf569 ofc-
Salvaged Shuttle by Exuvo(I really appreciated the updated Shuttle design he created for the Mod E as it solves quite a few problems the original Shuttle had, and there isn't much else that could be done to upgrade it.)[No modifcations done]

Zidrom Modifed by: Yours truely

Recommisioned after sitting in storage after being decommisioned for sometime. The Zidrom has been called back into service as a new pressing threat comes forth from the depths of Europa. Hoards of Eldritch Horrors hell bent on destruction and the eviction of humanity from Europa's darth depths. And so with little time to refit, the Zidrom was overhualed. Strengthened as old reliable technology was intergrated with newer and expiramental technology. Creating a platform from which the new crew of the BC Zidrom can step off from into the depths to fight back the approachng Horrors of the Deep. May god have mercy upon their souls...

This Sub was modifed to for light optimization, as well as personal use for future runs with friends. If you enjoy my updates let me know and if you have suggestions leave them down below.

Changes:
Overhaul(Update) of Medical to include an additional medical cabinet, crate rack, refigerated crate rack, deconstructor.
Overhaul(Update) of Security to include an additinal secure locker set, added half floor below with crate storage and ammo storage, made the bottom pump more accesiable.
Overhaul(Update) of Centeral Storage to remove two crate storage conatiners and replaced them with an Iron Riders bunk, secure lockers and secure suit lockers, additinal unsecure storage, and oxy regen.
Overhaul(Update) of Engineering/Reactor Room. Replaces/Adds blast doors to better secure the reactor section(prevent Radiation leakage), adds fab and decon for fuel rods, adds crate holders for secure fuel rod containers in balast tank area below, moved medical cabinets to right side for anti rad meds.
Overhaul(Update) Hydroponics section. Using the Hydroponics patched patched mod adds secure hydroponics containers and power(and switches that turn on batches of 5 units at a time). Two are consistently on to start.
Overhaul(Update) Lower Airlock. Added a staging area below the airlock to allow prep/fast drop over beacon stations or other objectives. Is set up to allow you to enter and leave the platform at will without the use of a ladder.
(Update) Passage Ways. Added additional Doors to better allow accesiability to other area's of the ship. Specifically Fab room to Central Storage, and Central Storage to Upper gunnery/lounge.
(Update) Darker Ship Color to better show Age/Repaint.
(Update) Added Coil Gun storage Lower Amid ship.
(Update) Removed and lowered Background Structure Count to better facilitate fps. 2100 to 1850-1800.
(Update) Added additional junction boxes for Hydroponics and Battery Charges.
(Update) Added 8 Battery charging stations throughout the ship.
(Update) Added 2 Outter Hull Fighting Positions.(Once inside the FP, you are able to move the sub without the worry of being left behind.) Not recommended for Inexperienced or underequiped submariners. Could be used as a possible punishment for troublesome seaman.
(Update) Added non-shadow casting lights to the outter hull points(ie the construtions lights around turret positions).
(Update) Removed Lights to optimize light pull/fps.

Authors Note: This sub was modifed with the intention of using both the Hazardous reactor mod and quite a few other mods that add additinal Classes and Items. If you are interested in running this Modifed Zidrom with said Mods, I will make a collection and link it here in the future.
2 Comments
Core 4 Nov, 2022 @ 1:25pm 
Can you provide the mod list in use? It seems lot of thing is missing. Thanks.
BassCube2000 29 Sep, 2022 @ 10:46am 
all the glass is missing