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shot them to death in 2 scenes
Plus this fight is just... not fun. I get that you put effort in it, but the result was kind of poor.
Thanks for the share...~
Spoiler on strats for obvious reason: Ramp or slow decks will fuck you over on turn 3+. Keep the momentum up and you good. If you think clashing Martyr with offensive dices is a great idea, you are either running STR+ set up or you are an idiot. Clash some defense dice against it is what you should do. Stagger and Light regen is a must have. If you have trouble against ranged cards, maybe start using strong single dice cards for once. It'll help you in the long run + stop you from getting staggered by all those bullets.
Glad to see a mod that is not a bat shit overpowered OC with overpowered cards and overcomplicated mechanics forcing you to use modded cards or cheese tactic to even have a slight chance of winning. There's a clear strengths and weaknesses to these chaps and you might need a slightly specialised deck to deal with them just like the Ensemble and/or Abnormalities, but overall, a great skill check for vanilla players. Can't win all the dices but still can find that victory. Only a few modders know what "game balance" is and thank god this is one of em.
Balancing-wise, it went from 2v5 to a 2v3: 2 was doable but very hard and limited your options while 4 was too forgiving. I didn't want to screw stuff like Netzach over but I also didn't want a #prowesssweep.
I also didn't (and still don't) know how to use Basemod so I had to figure out an okay deck for them. Twilight's definitely my favourite card too: it's the legendary Twilight , giving it capless %hp just felt right!
Glad you liked the ending too! Didn't want to drag it on so I made it simple in-case anyone hasn't figured out how much of a tsun Griffin really is by then and left it open. The plausible next pairing I have isn't as close-knit or stable as Eva and Griffin are...
Sorry for the long reply, even if I lost motivation towards the end I'm still very passionate about my nuggets