RimWorld

RimWorld

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Colony Leadership (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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1.651 MB
7 Sep, 2022 @ 6:12am
30 Jul @ 11:30am
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Colony Leadership (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
960 items
Description

Update of Nandonalts mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=848250236
Based on the updated version by McKay
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1565942758



[discord.gg]
[github.com]


Colony Leadership Mod! Elect specialized leaders with increased stats and capacity to teach others.

Doesn't require a new save game.
If you have issues/errors, please post here with the max information you can.
----------------------------------------------

This mod add leaders and teaching to RimWorld. Description below:

LEADERSHIP TYPES
- Democracy: the normal type of leadership, where leaders are elected by vote.
- NEW: Dictatorship: you make the rules and you select which colonist will be the leader. No elections and no "rebellions".

ELECTIONS
- From the new "Leadership" main tab on the game window, you can manage leaders.
- Build a ballot box so colonists can "use" them to gather the colony for an election.
- Elections can be held on day 1, 7 or 15 of each season. Elections can be cancelled if something bad happens during it. Also, remember to build it on a nice spot safe from rain. (If you don't like this feature, you can use dev mode to trigger it)
- When the election finished, the leaders will be elected.
- 1 leader limit if the colony has less than 5 colonist. Otherwise, the limit is 2.
- Be sure that the colonists have good needs before starting an election.
- The colonists will decide who will be their leader and which type the leader will be.
- Colonists unable to do social jobs will never be leaders.

LEADERS
- Leaders will have a always-on buff that will increase some of its stats.
- Leaders have improved trading prices, gift impact and chance to recruit prisoners.
- Leadership level can be checked on the "Needs" tab and will influence the buffs.
- Leaders emit an aura of stat-buffs to nearby colonists in the same room and is also influenced by the leadership level.
- Leaders can inspire other colonists and give them a small mood buff.
- The leadership level is calculated by what the colonists think about the leader and the skill levels have a little of influence on it.
- Unpopular leaders can be asked to step out of power and, on worst cases, the colony can rebel against them and proceed to arrest them.
- You cannot change leader types.
- Leader mandate is 1 year.

LEADER TYPES
- BOTANIST: specialized in Growing, Medicine and Animals. Stat buffs include plant work speed, immunity gain speed, taming chance and more.
- WARRIOR: specialized in Shooting and Melee. Stat buffs include move speed, accuracy, hit chance and more.
- CARPENTER: specialized in Crafting, Mining and Artistic. Stat buffs include construction speed, work speed, mining speed and more.
- SCIENTIST: specialized in Research. Stat buffs include research speed, surgery success chance, learning speed and more.

TEACHING AND LESSONS
- New buildable objects: teaching table, chalkboard and globe. Found on Architect/Misc.
- Right now, only leaders can teach.
- Teaching table is where leaders can hold lessons and teach the skills they are specialized in.
- Build it, click on it and open its "Schedule" tab. There you can schedule lessons for the whole season, meaning each day you can choose if you want a lesson and which teacher will teach. You can also set which time of day the lesson will start.
- You can also select which colonists will not join the lectures.
- Leaders will only teach skills that are level 8 and above.
- Assign leaders to colors, and use yellow if you want a random teacher that day.
- You can only hold one lesson each 24 hours, to avoid exploitation.
- Build the chalkboard and the globe to improve learning. The chalkboard is dynamic!


THANKS TO: The RimWorld mod community for being cool, FlatIcon for some textures I used and Jecrell who helped me getting lessons to work by allowing me to use his code as a reference.
Mods featured on screenshots: FashionRIMSta, Vegetable Garden, Facial Stuff.

-----------------------
** If you want to cheat leaders in, enable dev mode and use the add leader button. However going past the limit is a choice of yours and the effects can be different.
*** If you want to uninstall the mod, purge the leaders using dev mode and clicking the purge leaders button. This will remove traces of leadership on your colonists.

  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: specialization
68 Comments
无为 31 Jul @ 1:40pm 
Reporting a minor incompatibility (sort of):
It seem that if it is loaded before Life Lessons mod, the teacher desk magically disappears from the architect menu. If loaded after, then it's no problem. Other than that, I've done some testing and they seem to have no issues. There's nothing more satisfying than a colonist giving a lecture on anatomy and then one on construction to a different class in a scheduled fashion. Note, if schedules overlap, colony leadership lecture takes priority. Between this and other mods I have a full education pipeline from kindergarten to higher ed / military enlistment :lunar2019grinningpig:
LZIM 29 Jul @ 9:35pm 
silly question

with some mods, but especially immigration mod the colony is.. big and huge, without CSL this means only a handful of the hundreds of pawns can participate in instruction

is it possible to make bigger the coverage area of the Teacher Table so it acts more like thrown speech (using the entire room)
The Realest Nooblet 24 Jul @ 6:22am 
Yeah, why not? That question is making 0 sense to me.
Mlie  [author] 24 Jul @ 5:47am 
@Artemonim Why not?
Artemonim 24 Jul @ 5:45am 
Why did you decide to support both "VOTE and LEADER" and "Colony Leadership" at the same time?
The Realest Nooblet 17 Jul @ 6:48pm 
CANT WAIT FOR 1.6!
Mlie  [author] 15 Jul @ 7:12am 
@SIGMA BOI Updating all my mods, see discord for progress
SIGMA BOI 15 Jul @ 3:51am 
1.6?
LZIM 12 Jul @ 6:23am 
o7
Stephen the Vietnamese 27 Jun @ 8:32am 
o7