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Just been busy lately, but I can adjust the default distances. I have the code on GitHub, I just need to remember how to use the publishing tool.......I will hopefully have an update posted soon!
but you tried to fix the bots not taking out their primary when near a witch and you somewhat fixed it, you just needed to increase that distance as if you run at a witch and tell a bot to crown it, the shotgun bot will walk up to the witch with their pistol and shoot the witch with their pistols. so the range at which they take out their primary weapons for the witch needs to be increased by a lot
they also will still prefer to use their pistols when fighting tanks, so this would also need to be fixed just like the witch setting, have them take out their primary weapon much sooner
Sigh, this was one of my few first ever mods I made and as a result, it runs on some “pretty” bad coding mistakes in my time. I wonder if it has something to do with the dynamic tables as an optimization, having some kind of race condition. I did my best to look into the error and found this, 0x52200C54 may indicate a problem with your game files. Try verifying the integrity of the game files through Steam. I have never had the mod crash like this, but it’s still probably something I should look into eventually.
Yeah, thats an issue with how the base AI is coded! I try to force the bots to use the chainsaw, but the base AI has final authority that I have very little control over.
Yeah, the bots still walk into fire as there is only so much I can do about fixing it since the issue in in the base AI and I can only suggest to the bots not to path there in the first place!