Crusader Kings III

Crusader Kings III

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When the World Stopped Making Sense
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243.496 MB
4 Sep, 2022 @ 4:51am
28 Sep @ 11:19am
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When the World Stopped Making Sense

Description
When the World Stopped Making Sense

Version: 0.1.8
Checksum: e713
Compatibility: CK3 Vanilla 1.16.*

Direct download links are accessible only via the mod thread, in the latest release threadmark, labelled something like Release x.x.x.

FAQ and Known Sub-Mod Compatibility is listed on our wiki[ck3.paradoxwikis.com]

Description:

This mod builds upon the existing WtWSMS mod for CK2, which you may or may not be already familiar with (if not, do not hesitate to check it out, CK2 is free!). It aims to represent the period known as the Early Middle Ages, Late Antiquity or "Dark Ages", with start dates in 476, 535 and much more.

Current Features:
- New Bookmarks, new features, new cultures.
- Unique culture mechanics, including significantly improved granularity, heritages, and unique traditions, as well as unique melting pots for migrations.
- Unique governments for Roman, Indian, and Sassanid Rulers, as well as an evolution system for Sub-Roman realms to become feudal.
- Unique religion mechanics, including a model for Autocephaly.
- A working federate tributary system.

Planned Features:

These are the major features that are planned for the mod in 1.0.0. Note that not all of these features are implement yet, as we are still in Alpha.

- New bookmarks and timeline, play between 476 and 800, with all emblematic dates being featured
- Complete redesign of the culture map, dozens of new cultures with accompanying melting-pots
- Overhauled religions, with unique heresies and schisms, ranging from Christian church councils to the Rise of Islam
- A unique government system with transitions and continuities, from Bureaucratic, Gupta and Sassanid rulers to Sub-Roman realms becoming Feudal
- Dynamic decisions and events giving birth to new empires and leading to the implosion of old realms
- Migration mechanics designed dynamically to give choice to players and the AI, with special features for Slavic tribes
- Decaying Roman legions, reconquest mechanics and foederatus contracts
- Flavour events to give a distinct feeling while playing in all regions across the map
- Play in your language of choice - full translations for English, French and Spanish

Further Information:

For full and detailed information on the mod, or to have the best chance of any questions or bugs being addressed, please head to our thread on the Paradox Forums[forum.paradoxplaza.com].

Find us on Discord! Here is a permanent unlimited link to the WtWSMS Discord: https://discord.gg/aYPuw7BGRu
Popular Discussions View All (4)
60
14 May @ 10:11am
Historical Suggestions
Abaçı
10
23 Feb @ 9:03am
Bug Reports
LT. Rascek
3
15 Sep, 2024 @ 7:36pm
Imperator Rome conversion to CK3 megacampaign compatibility
Sadist
375 Comments
LT. Rascek  [author] 14 Oct @ 7:07pm 
@SuperBowserRPG: We'll look into those errors, but with AUH dropping in 2 weeks, may not get done in time.
@The_Avrowolf: We're aware and looking into fixing.
The_Avrowolf 13 Oct @ 3:17pm 
Haven't been able to crown my rulers after my king dies (only playtested as Soissons with the update)
SuperBowserRPG 13 Oct @ 3:13pm 
How do you keep the Western Roman Empire after Nepos dies without taking Rome or other cities?
SuperBowserRPG 10 Oct @ 3:12pm 
I have a issue with the option of putting a Roman Nobel in charge of a county. It keeps putting a monk in charge 90% of the time.
LT. Rascek  [author] 7 Oct @ 4:19pm 
@Archivist77: Unfortunately, this mod is a compilation of many peoples efforts and as such we really can't release much of it without sign off from the contributor.

@Fra: Thanks for the report; we'll look into it when we have a chance to patch.
Fra 30 Sep @ 6:41am 
Roman Emperor. I trised to retract a vassal from another vassal, but it says that I need limited crown authority. But in the window to change laws of kingdoms and empires there is no limited crown authority, only centralization.
Archivist77 30 Sep @ 2:47am 
@LT. Rascek

Hi, can we the EU5: Extended Timeline team implement content from this mod accredited, thank you for any answer!
LT. Rascek  [author] 29 Sep @ 6:50pm 
@Fra: The game has been updated to 1.17.*
Fra 29 Sep @ 5:21am 
The game crashes when I try to load the savegame. I am using the 1.16. Was the mod updated?

1.16.2 does not work, atleast for me. Game crashes even before getting to the main menu.

Tried with 1.17.0, it seems to work.
LT. Rascek  [author] 21 Sep @ 5:07pm 
@Sungseon: We're older and have made different design decision and historical interpretations.