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Blender

NieR: Automata - Scene 2 - Denoising Test
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"I made a few adjustments to the cave that were not visible in the first secene, so here's another shot to see how it looks. At least some parts of it.

Also I was never really satisfied with the results the available Blender denoiser delivered, so I started searching the internet for available informations about denoising, and build my custom compositing node tree for my personal denoising needs. I'm pretty happy with the outcome because it preserves way more details in the final render than the integrated Open Image Denoiser that comes with Blender.

Now that summer is coming to an end here, the fun in 3D is coming back and hit me hard. I love that stuff. ^^"