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The beginning in the chopper where you are able to use the m60 or the thumper in the Huey to attack units on the ground is a nice touch. And when you actually get on the ground i love the idea of setting up a small base where you can rest and rearm.
However the mission starts at 5:00 and a couple minutes later its pitch black (this is probably why the rest stop was put in.) And the first time i found this scenario I was lucky enough to find the supply depot,medical post and radio outpost at the first 3 search areas i checked. But after I find these the other places to search making the search for the 3 camps harder. (edit:after playing the mod again i found out that if you look closely you can faintly see the places to search.)
but overall a great scenario and i love the use of the Australian equipment.
Moving through the J at dusk while I can hear the NVA Trackers firing off shots and running through the jungle right next to me was both terrifying and exhilarating.The subtle sounds of vehicles driving in the distance or the dogs barking also added a lot to the ambience.
Improvements would simply be a better-hidden arsenal, compared to the people having a meltdown in the comments I didn't think it was too bad and I really enjoyed being able to return to the RON and resupply, adding some camouflage around it would've done a lot for the immersion they speak about. Some improvements with the OPFOR waypointing would also be nice.
Amazing work, like usual!
Mods like "AI Can't See Through Grass", "Dynamic Camo System", and SOG AI really elevate this guy's missions a lot. This one is no exception. Hint: Think "Crawling Simulator", because that's what these guys had to do IRL.
I see the guy complaining about the Arsenal presence...I get it, but having no suppressed weapons is ROUGH if you're playing the TL. I grabbed a can for the 1911, a trap kit, and didn't look back! (Though I think HeadUp gives you a few too many mags to start, which just weigh you down...)
But this was a lot of fun! And like "Romp In The Swamp '66", I'd love to see this voiced and spun into a campaign. The Aussie chopper banter is absolutely hilarious XD
NOTE:
The trackers sabotaged the ambush prep so many times that i had to go ahead and prematurely detonate the claymores i had bcuz of them. I think its better to delete the tracker module once the main objective is completed or player has entered the ambush area.
I was hunting the stealth task which extended the mission playtime to upto 5 hrs, couldn't find the map or the HVT
When I saw the arsenal in the middle of the field, I vomited right into the monitor. who taught you to do this shit?